Team report · Lower league

Elder Racing

Power 38.8 · #36 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 28% · 35th of 40 · 18 rounds
  • 1000m 24 gate madness 0% · 37th of 37 · 9 rounds
  • 2200m 24 gate madness 12% · 36th of 39 · 8 rounds
Winning the most points
  • 1600m 1v1 61% · 9th of 40 · 18 rounds
  • 1000m 6 gate madness 67% · 7th of 37 · 9 rounds
  • 1800m 6 gate WTA 63% · 11th of 37 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Sonic Sprinter
Middle
top 3 2/18
★Top 27%
won 11/18
Middle
top 3 8/11
Bottom 34%
top 3 3/8
Bottom 32%
won 1/9
Middle
won 3/8
Bottom 39%
★Top 7%
★Top 11%
top 3 3/9
Middle
Jade Furnace
★Top 11%
top 3 7/18
Bottom 34%
Middle
top 3 6/11
★Top 24%
top 3 1/8
Top 27%
won 1/9
★Top 22%
won 1/8
Top 20%
Bottom 35%
Top 18%
★Top 12%
won 0/9
Equal
Middle
top 3 6/18
Middle
★Top 39%
top 3 5/11
Top 40%
top 3 2/8
★Top 19%
won 0/9
Bottom 33%
★Top 10%
won 1/8
Bottom 23%
Bottom 4%
Top 39%
won 3/9
Stormy Falcon
Bottom 26%
top 3 3/18
Middle
Bottom 19%
Bottom 20%
top 3 0/8
Bottom 18%
Bottom 24%
Bottom 20%
Top 16%
won 1/9
Top 33%
top 3 3/9
Bottom 23%
Glowing Sunset
Middle
top 3 4/18
Top 31%
Middle
Bottom 37%
top 3 1/8
Bottom 35%
Middle
Middle
Middle
Top 28%
top 3 2/9
Middle
Tango Road
Bottom 9%
Middle
Middle
Bottom 6%
top 3 0/8
Bottom 9%
Bottom 22%
Bottom 26%
Top 22%
Bottom 39%
top 3 4/9
Bottom 13%
Franchise Tycoon
Bottom 1%
Bottom 18%
Bottom 9%
Bottom 1%
top 3 0/8
Bottom 1%
Bottom 4%
Bottom 11%
Top 23%
Bottom 10%
top 3 0/9
Bottom 3%
Silent Arrow
Bottom 29%
top 3 0/18
Top 39%
Middle
Bottom 14%
top 3 0/8
Bottom 17%
Bottom 34%
Middle
Bottom 8%
Bottom 21%
Bottom 32%
Delta Forge
Bottom 3%
Middle
Bottom 21%
Bottom 2%
top 3 0/8
Bottom 3%
Bottom 9%
Bottom 20%
Middle
Bottom 10%
top 3 0/9
Bottom 7%
Velvet Whip
Bottom 15%
Bottom 21%
Bottom 19%
Bottom 20%
top 3 0/8
Bottom 17%
Bottom 20%
Bottom 10%
Middle
Bottom 39%
Bottom 13%
Ultra Prowler
Bottom 27%
Bottom 22%
Bottom 18%
Bottom 31%
top 3 0/8
Bottom 25%
Bottom 23%
Bottom 22%
Bottom 19%
Bottom 29%
Bottom 25%
Static Striker
Bottom 2%
Bottom 5%
Bottom 3%
Bottom 1%
top 3 0/8
Bottom 1%
Bottom 1%
Bottom 6%
—
Bottom 3%
Bottom 2%
Danshan made me
—
Bottom 3%
Bottom 6%
Bottom 1%
Bottom 1%
Bottom 6%
—
Bottom 27%
Bottom 20%
—

Cores in 2000m 6 gate WTA

← all cores
Elder Racing
  • Jade Furnacewon 3 of 9 (avg 17%) · league rank Top 10% (20%)
  • Equalwon 0 of 9 (avg 17%) · league rank Middle (14%)
  • Sonic Sprinterwon 2 of 9 (avg 17%) · league rank Middle (14%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%22%
31000m 1v1100%11%
42200m 6 gate madness100%33%
52000m 12 gate madness100%28%
61800m 24 gate madness100%44%
71600m 4 gate WTA100%11%
81200m 6 gate WTA100%11%
91600m 1v1100%61%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%56%
151600m 1v1100%61%
161800m 6 gate madness100%55%
172000m 12 gate madness100%28%
182200m 24 gate madness99%12%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%63%
212000m 1v196%13%
221600m 6 gate madness91%25%
231000m 12 gate madness82%57%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%25%
261600m 6 gate WTA58%50%
271400m 1v149%67%
281800m 6 gate madness38%55%
291800m 12 gate madness30%0%
302200m 24 gate madness19%12%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%22%
332000m 1v17%13%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).