Team report · Lower league

Elder Racing

Power 38.8 · #36 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 28% · 35th of 40 · 18 rounds
  • 1000m 24 gate madness 0% · 37th of 37 · 9 rounds
  • 2200m 24 gate madness 12% · 36th of 39 · 8 rounds
Winning the most points
  • 1600m 1v1 61% · 9th of 40 · 18 rounds
  • 1000m 6 gate madness 67% · 7th of 37 · 9 rounds
  • 1800m 6 gate WTA 63% · 11th of 37 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Sonic Sprinter
21%
top 3 2/18
52%
won 11/18
50%
top 3 8/11
8.4%
top 3 3/8
12%
won 1/9
25%
won 3/8
47%
★54%
★29%
top 3 3/9
22%
Jade Furnace
★30%
top 3 7/18
48%
51%
top 3 6/11
★14%
top 3 1/8
18%
won 1/9
★27%
won 1/8
53%
48%
28%
★29%
won 0/9
Equal
23%
top 3 6/18
50%
51%
top 3 5/11
12%
top 3 2/8
★19%
won 0/9
22%
★54%
won 1/8
46%
15%
25%
won 3/9
Stormy Falcon
18%
top 3 3/18
51%
43%
7.2%
top 3 0/8
11%
20%
43%
52%
won 1/9
26%
top 3 3/9
19%
Glowing Sunset
24%
top 3 4/18
51%
49%
8.8%
top 3 1/8
13%
25%
49%
50%
26%
top 3 2/9
24%
Tango Road
15%
50%
48%
6.3%
top 3 0/8
9.5%
20%
45%
52%
22%
top 3 4/9
17%
Franchise Tycoon
13%
46%
40%
6.3%
top 3 0/8
8.5%
16%
40%
52%
17%
top 3 0/9
15%
Silent Arrow
19%
top 3 0/18
51%
50%
6.8%
top 3 0/8
11%
22%
48%
44%
19%
20%
Delta Forge
13%
50%
44%
6.3%
top 3 0/8
8.8%
18%
43%
49%
17%
top 3 0/9
16%
Velvet Whip
16%
46%
43%
7.2%
top 3 0/8
11%
20%
40%
49%
22%
17%
Ultra Prowler
19%
47%
43%
8.1%
top 3 0/8
12%
20%
44%
46%
21%
19%
Static Striker
13%
43%
36%
6.3%
top 3 0/8
8.4%
15%
39%
—
15%
14%
Danshan made me
—
41%
38%
6.3%
8.4%
17%
—
47%
19%
—

Cores in 1400m 4 gate WTA

← all cores
Elder Racing

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%22%
31000m 1v1100%11%
42200m 6 gate madness100%33%
52000m 12 gate madness100%28%
61800m 24 gate madness100%44%
71600m 4 gate WTA100%11%
81200m 6 gate WTA100%11%
91600m 1v1100%61%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%56%
151600m 1v1100%61%
161800m 6 gate madness100%55%
172000m 12 gate madness100%28%
182200m 24 gate madness99%12%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%63%
212000m 1v196%13%
221600m 6 gate madness91%25%
231000m 12 gate madness82%57%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%25%
261600m 6 gate WTA58%50%
271400m 1v149%67%
281800m 6 gate madness38%55%
291800m 12 gate madness30%0%
302200m 24 gate madness19%12%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%22%
332000m 1v17%13%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).