- 2000m 12 gate madness 28% · 35th of 40 · 18 rounds
- 1000m 24 gate madness 0% · 37th of 37 · 9 rounds
- 2200m 24 gate madness 12% · 36th of 39 · 8 rounds
- 1600m 1v1 61% · 9th of 40 · 18 rounds
- 1000m 6 gate madness 67% · 7th of 37 · 9 rounds
- 1800m 6 gate WTA 63% · 11th of 37 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sonic Sprinter | 21% top 3 2/18 | 52% won 11/18 | 50% top 3 8/11 | 8.4% top 3 3/8 | 12% won 1/9 | 25% won 3/8 | 47% | ★54% | ★29% top 3 3/9 | 22% |
| Jade Furnace | ★30% top 3 7/18 | 48% | 51% top 3 6/11 | ★14% top 3 1/8 | 18% won 1/9 | ★27% won 1/8 | 53% | 48% | 28% | ★29% won 0/9 |
| Equal | 23% top 3 6/18 | 50% | 51% top 3 5/11 | 12% top 3 2/8 | ★19% won 0/9 | 22% | ★54% won 1/8 | 46% | 15% | 25% won 3/9 |
| Stormy Falcon | 18% top 3 3/18 | 51% | 43% | 7.2% top 3 0/8 | 11% | 20% | 43% | 52% won 1/9 | 26% top 3 3/9 | 19% |
| Glowing Sunset | 24% top 3 4/18 | 51% | 49% | 8.8% top 3 1/8 | 13% | 25% | 49% | 50% | 26% top 3 2/9 | 24% |
| Tango Road | 15% | 50% | 48% | 6.3% top 3 0/8 | 9.5% | 20% | 45% | 52% | 22% top 3 4/9 | 17% |
| Franchise Tycoon | 13% | 46% | 40% | 6.3% top 3 0/8 | 8.5% | 16% | 40% | 52% | 17% top 3 0/9 | 15% |
| Silent Arrow | 19% top 3 0/18 | 51% | 50% | 6.8% top 3 0/8 | 11% | 22% | 48% | 44% | 19% | 20% |
| Delta Forge | 13% | 50% | 44% | 6.3% top 3 0/8 | 8.8% | 18% | 43% | 49% | 17% top 3 0/9 | 16% |
| Velvet Whip | 16% | 46% | 43% | 7.2% top 3 0/8 | 11% | 20% | 40% | 49% | 22% | 17% |
| Ultra Prowler | 19% | 47% | 43% | 8.1% top 3 0/8 | 12% | 20% | 44% | 46% | 21% | 19% |
| Static Striker | 13% | 43% | 36% | 6.3% top 3 0/8 | 8.4% | 15% | 39% | — | 15% | 14% |
| Danshan made me | — | 41% | 38% | 6.3% | 8.4% | 17% | — | 47% | 19% | — |
Cores in 1400m 4 gate WTA
← all cores- Sonic Sprinterwon 1 of 4 (avg 25%) · from its times 28%
- Tango Roadwon 0 of 4 (avg 25%) · from its times 24%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).