Team report · Lower league

Elder Racing

Power 38.8 · #36 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 28% · 35th of 40 · 18 rounds
  • 1000m 24 gate madness 0% · 37th of 37 · 9 rounds
  • 2200m 24 gate madness 12% · 36th of 39 · 8 rounds
Winning the most points
  • 1600m 1v1 61% · 9th of 40 · 18 rounds
  • 1000m 6 gate madness 67% · 7th of 37 · 9 rounds
  • 1800m 6 gate WTA 63% · 11th of 37 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Sonic Sprinter
Bottom 32%
top 3 2/18
Middle
won 11/18
Bottom 35%
top 3 8/11
Bottom 33%
top 3 3/8
Bottom 12%
won 1/9
Bottom 37%
won 3/8
★Top 9%
★Top 15%
top 3 3/9
Jade Furnace
★Top 15%
top 3 7/18
Bottom 13%
Bottom 39%
top 3 6/11
★Top 25%
top 3 1/8
Bottom 39%
won 1/9
Middle
won 1/8
Top 23%
★Top 29%
won 0/9
Equal
Bottom 40%
top 3 6/18
Middle
top 3 5/11
Middle
top 3 2/8
Middle
won 0/9
★Top 25%
won 1/8
Bottom 31%
won 3/9
Stormy Falcon
Bottom 19%
top 3 3/18
Bottom 19%
top 3 0/8
Bottom 12%
Top 27%
won 1/9
Middle
top 3 3/9
Glowing Sunset
Middle
top 3 4/18
Bottom 29%
Bottom 36%
top 3 1/8
Top 36%
top 3 2/9
Tango Road
Bottom 27%
Bottom 6%
top 3 0/8
Bottom 28%
top 3 4/9
Franchise Tycoon
Bottom 1%
Bottom 1%
top 3 0/8
Bottom 8%
top 3 0/9
Silent Arrow
Bottom 21%
top 3 0/18
Bottom 14%
top 3 0/8
Bottom 6%
Bottom 18%
Bottom 14%
Delta Forge
Bottom 2%
top 3 0/8
Bottom 7%
top 3 0/9
Velvet Whip
Bottom 10%
Bottom 19%
top 3 0/8
Bottom 29%
Ultra Prowler
Bottom 31%
top 3 0/8
Static Striker
Bottom 1%
top 3 0/8
Danshan made me
Bottom 1%

Cores in 1800m 24 gate madness

← all cores
Elder Racing
  • Jade Furnacetop 3 2 of 9 (avg 13%) · league rank Top 17% (15%)
  • Glowing Sunsettop 3 0 of 9 (avg 13%) · league rank Top 35% (13%)
  • Sonic Sprintertop 3 2 of 9 (avg 13%) · league rank Middle (12%)
  • Stormy Falcontop 3 0 of 9 (avg 13%) · league rank Bottom 34% (8.9%)
  • Ultra Prowlertop 3 1 of 9 (avg 13%) · league rank Bottom 33% (8.9%)
  • Velvet Whiptop 3 0 of 9 (avg 13%) · league rank Bottom 25% (8.2%)
  • Silent Arrowtop 3 2 of 9 (avg 13%) · league rank Bottom 22% (7.9%)
  • Equaltop 3 1 of 9 (avg 13%) · league rank Bottom 16% (7.3%)
  • Tango Roadtop 3 1 of 9 (avg 13%) · league rank Bottom 11% (6.9%)
  • Delta Forgetop 3 0 of 9 (avg 13%) · league rank Bottom 1% (6.3%)
  • Franchise Tycoontop 3 0 of 9 (avg 13%) · league rank Bottom 1% (6.3%)
  • Static Strikertop 3 0 of 9 (avg 13%) · league rank Bottom 1% (6.3%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%22%
31000m 1v1100%11%
42200m 6 gate madness100%33%
52000m 12 gate madness100%28%
61800m 24 gate madness100%44%
71600m 4 gate WTA100%11%
81200m 6 gate WTA100%11%
91600m 1v1100%61%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%56%
151600m 1v1100%61%
161800m 6 gate madness100%55%
172000m 12 gate madness100%28%
182200m 24 gate madness99%12%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%63%
212000m 1v196%13%
221600m 6 gate madness91%25%
231000m 12 gate madness82%57%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%25%
261600m 6 gate WTA58%50%
271400m 1v149%67%
281800m 6 gate madness38%55%
291800m 12 gate madness30%0%
302200m 24 gate madness19%12%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%22%
332000m 1v17%13%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).