Compare with
Losing the most points
- 2000m 12 gate madness 21% · 27th of 29 · 14 rounds
- 1800m 24 gate madness 14% · 24th of 26 · 7 rounds
- 1800m 6 gate WTA 29% · 22nd of 24 · 7 rounds
Winning the most points
- 2200m 6 gate WTA 86% · 2nd of 26 · 8 rounds
- 1000m 1v1 71% · 5th of 26 · 7 rounds
- 1200m 6 gate WTA 71% · 6th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 4 gate WTA
← all coresElder Racing
- Silent Arrowbeats 52% · 7 races · 2 won · 5 top 3
- Equalbeats 48% · 7 races · 1 won · 6 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%43%
22200m 6 gate WTA100%86%
31000m 1v1100%71%
42200m 6 gate madness100%71%
52000m 12 gate madness100%21%
61800m 24 gate madness100%14%
71600m 4 gate WTA100%43%
81200m 6 gate WTA100%71%
91600m 1v1100%57%
101000m 6 gate madness100%43%
111400m 12 gate madness100%43%
121000m 24 gate madness100%57%
131200m 4 gate WTA100%43%
142000m 6 gate WTA100%57%
151600m 1v1100%57%
161800m 6 gate madness100%44%
172000m 12 gate madness100%21%
182200m 24 gate madness100%42%
191800m 4 gate WTA96%70%
201800m 6 gate WTA95%29%
212000m 1v192%66%
221600m 6 gate madness86%50%
231000m 12 gate madness78%33%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%20%
261600m 6 gate WTA56%40%
271400m 1v140%100%
281800m 6 gate madness33%44%
291800m 12 gate madness26%0%
302200m 24 gate madness18%42%
311800m 4 gate WTA10%70%
322200m 6 gate WTA10%86%
332000m 1v15%66%
341800m 6 gate madness5%44%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).