Team report · all teams

Elder Racing

Power 44.1 · #23 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 21% · 27th of 29 · 14 rounds
  • 1800m 24 gate madness 14% · 24th of 26 · 7 rounds
  • 1800m 6 gate WTA 29% · 22nd of 24 · 7 rounds
Winning the most points
  • 2200m 6 gate WTA 86% · 2nd of 26 · 8 rounds
  • 1000m 1v1 71% · 5th of 26 · 7 rounds
  • 1200m 6 gate WTA 71% · 6th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Glowing Sunset
Middle
top 3 2/14
Bottom 29%
top 3 5/10
Bottom 36%
top 3 0/8
Top 36%
top 3 1/7
Tango Road
Bottom 27%
top 3 5/10
Bottom 6%
top 3 0/8
Bottom 28%
top 3 2/7
Sonic Sprinter
Bottom 32%
Middle
Bottom 35%
top 3 5/10
Bottom 33%
top 3 0/8
Bottom 12%
Bottom 37%
★Top 9%
won 5/7
★Top 15%
top 3 2/7
Bottom 14%
Jade Furnace
★Top 15%
top 3 9/14
Bottom 13%
won 8/14
Bottom 39%
★Top 25%
top 3 1/8
Bottom 39%
won 2/8
Middle
won 3/8
Top 23%
★Top 29%
Bottom 30%
top 3 4/7
Silent Arrow
Bottom 21%
top 3 1/14
Bottom 14%
top 3 1/8
Bottom 6%
won 0/8
Bottom 18%
won 2/8
Bottom 14%
won 2/7
Bottom 11%
top 3 4/7
Equal
Bottom 40%
top 3 2/14
Middle
Middle
top 3 4/8
Middle
won 5/8
Bottom 31%
won 1/7
★Top 1%
top 3 6/7
Velvet Whip
Bottom 10%
top 3 1/14
Bottom 19%
top 3 0/8
Bottom 29%
top 3 0/7
Stormy Falcon
Bottom 19%
Bottom 19%
top 3 0/8
Bottom 12%
Top 27%
Middle
top 3 3/7
Franchise Tycoon
Bottom 1%
top 3 0/14
Bottom 1%
top 3 0/8
Bottom 8%
Ultra Prowler
Bottom 31%
top 3 2/8
Bottom 8%
Delta Forge
Bottom 2%
top 3 0/8
Bottom 7%
Zed Champs paid for me
Bottom 9%
Bottom 5%
top 3 2/7
Danshan made me
Bottom 1%
top 3 0/8

Cores in 1800m 24 gate madness

← all cores
Elder Racing
  • Jade Furnacetop 3 1 of 7 (avg 13%) · league rank Top 17% (15%)
  • Glowing Sunsettop 3 1 of 7 (avg 13%) · league rank Top 35% (13%)
  • Sonic Sprintertop 3 2 of 7 (avg 13%) · league rank Middle (12%)
  • Stormy Falcontop 3 1 of 7 (avg 13%) · league rank Bottom 34% (8.9%)
  • Ultra Prowlertop 3 1 of 7 (avg 13%) · league rank Bottom 33% (8.9%)
  • Velvet Whiptop 3 0 of 7 (avg 13%) · league rank Bottom 25% (8.2%)
  • Silent Arrowtop 3 0 of 7 (avg 13%) · league rank Bottom 22% (7.9%)
  • Zed Champs paid for metop 3 0 of 7 (avg 13%) · league rank Bottom 20% (7.6%)
  • Equaltop 3 1 of 7 (avg 13%) · league rank Bottom 16% (7.3%)
  • Tango Roadtop 3 0 of 7 (avg 13%) · league rank Bottom 11% (6.9%)
  • Delta Forgetop 3 0 of 7 (avg 13%) · league rank Bottom 1% (6.3%)
  • Franchise Tycoontop 3 0 of 7 (avg 13%) · league rank Bottom 1% (6.3%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%43%
22200m 6 gate WTA100%86%
31000m 1v1100%71%
42200m 6 gate madness100%71%
52000m 12 gate madness100%21%
61800m 24 gate madness100%14%
71600m 4 gate WTA100%43%
81200m 6 gate WTA100%71%
91600m 1v1100%57%
101000m 6 gate madness100%43%
111400m 12 gate madness100%43%
121000m 24 gate madness100%57%
131200m 4 gate WTA100%43%
142000m 6 gate WTA100%57%
151600m 1v1100%57%
161800m 6 gate madness100%44%
172000m 12 gate madness100%21%
182200m 24 gate madness100%42%
191800m 4 gate WTA96%70%
201800m 6 gate WTA95%29%
212000m 1v192%66%
221600m 6 gate madness86%50%
231000m 12 gate madness78%33%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%20%
261600m 6 gate WTA56%40%
271400m 1v140%100%
281800m 6 gate madness33%44%
291800m 12 gate madness26%0%
302200m 24 gate madness18%42%
311800m 4 gate WTA10%70%
322200m 6 gate WTA10%86%
332000m 1v15%66%
341800m 6 gate madness5%44%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).