Team report · all teams

Elder Racing

Power 44.1 · #23 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 21% · 27th of 29 · 14 rounds
  • 1800m 24 gate madness 14% · 24th of 26 · 7 rounds
  • 1800m 6 gate WTA 29% · 22nd of 24 · 7 rounds
Winning the most points
  • 2200m 6 gate WTA 86% · 2nd of 26 · 8 rounds
  • 1000m 1v1 71% · 5th of 26 · 7 rounds
  • 1200m 6 gate WTA 71% · 6th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Glowing Sunset
24%
top 3 2/14
51%
49%
top 3 5/10
8.8%
top 3 0/8
13%
25%
50%
26%
top 3 1/7
24%
44%
Tango Road
15%
50%
48%
top 3 5/10
6.3%
top 3 0/8
9.5%
20%
52%
22%
top 3 2/7
17%
40%
Sonic Sprinter
21%
52%
50%
top 3 5/10
8.4%
top 3 0/8
12%
25%
★54%
won 5/7
★29%
top 3 2/7
22%
44%
Jade Furnace
★30%
top 3 9/14
48%
won 8/14
51%
★14%
top 3 1/8
18%
won 2/8
★27%
won 3/8
48%
28%
★29%
50%
top 3 4/7
Silent Arrow
19%
top 3 1/14
51%
50%
6.8%
top 3 1/8
11%
won 0/8
22%
won 2/8
44%
19%
20%
won 2/7
43%
top 3 4/7
Equal
23%
top 3 2/14
50%
51%
12%
top 3 4/8
★19%
won 5/8
22%
46%
15%
25%
won 1/7
★64%
top 3 6/7
Velvet Whip
16%
top 3 1/14
46%
43%
7.2%
top 3 0/8
11%
20%
49%
22%
top 3 0/7
17%
39%
Stormy Falcon
18%
51%
43%
7.2%
top 3 0/8
11%
20%
52%
26%
top 3 3/7
19%
39%
Franchise Tycoon
13%
top 3 0/14
46%
40%
6.3%
top 3 0/8
8.5%
16%
52%
17%
15%
32%
Ultra Prowler
19%
47%
43%
8.1%
top 3 2/8
12%
20%
46%
21%
19%
40%
Delta Forge
13%
50%
44%
6.3%
top 3 0/8
8.8%
18%
49%
17%
16%
37%
Zed Champs paid for me
13%
42%
38%
6.4%
8.9%
17%
45%
16%
top 3 2/7
14%
31%
Danshan made me
—
41%
38%
6.3%
top 3 0/8
8.4%
17%
47%
19%
—
27%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Glowing Sunset1080.9× avg
Tango Road990.6× avg
Sonic Sprinter941.3× avg
Jade Furnace881.4× avg
Silent Arrow870.5× avg
Equal741.3× avg
Velvet Whip590.2× avg
Stormy Falcon521.4× avg
Franchise Tycoon500.0× avg
Ultra Prowler291.7× avg
Delta Forge290.0× avg
Zed Champs paid for me280.7× avg
Danshan made me221.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%43%
22200m 6 gate WTA100%86%
31000m 1v1100%71%
42200m 6 gate madness100%71%
52000m 12 gate madness100%21%
61800m 24 gate madness100%14%
71600m 4 gate WTA100%43%
81200m 6 gate WTA100%71%
91600m 1v1100%57%
101000m 6 gate madness100%43%
111400m 12 gate madness100%43%
121000m 24 gate madness100%57%
131200m 4 gate WTA100%43%
142000m 6 gate WTA100%57%
151600m 1v1100%57%
161800m 6 gate madness100%44%
172000m 12 gate madness100%21%
182200m 24 gate madness100%42%
191800m 4 gate WTA96%70%
201800m 6 gate WTA95%29%
212000m 1v192%66%
221600m 6 gate madness86%50%
231000m 12 gate madness78%33%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%20%
261600m 6 gate WTA56%40%
271400m 1v140%100%
281800m 6 gate madness33%44%
291800m 12 gate madness26%0%
302200m 24 gate madness18%42%
311800m 4 gate WTA10%70%
322200m 6 gate WTA10%86%
332000m 1v15%66%
341800m 6 gate madness5%44%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).