- 2000m 12 gate madness 21% · 27th of 29 · 14 rounds
- 1800m 24 gate madness 14% · 24th of 26 · 7 rounds
- 1800m 6 gate WTA 29% · 22nd of 24 · 7 rounds
- 2200m 6 gate WTA 86% · 2nd of 26 · 8 rounds
- 1000m 1v1 71% · 5th of 26 · 7 rounds
- 1200m 6 gate WTA 71% · 6th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Glowing Sunset | 24% top 3 2/14 | 51% | 49% top 3 5/10 | 8.8% top 3 0/8 | 13% | 25% | 50% | 26% top 3 1/7 | 24% | 44% |
| Tango Road | 15% | 50% | 48% top 3 5/10 | 6.3% top 3 0/8 | 9.5% | 20% | 52% | 22% top 3 2/7 | 17% | 40% |
| Sonic Sprinter | 21% | 52% | 50% top 3 5/10 | 8.4% top 3 0/8 | 12% | 25% | ★54% won 5/7 | ★29% top 3 2/7 | 22% | 44% |
| Jade Furnace | ★30% top 3 9/14 | 48% won 8/14 | 51% | ★14% top 3 1/8 | 18% won 2/8 | ★27% won 3/8 | 48% | 28% | ★29% | 50% top 3 4/7 |
| Silent Arrow | 19% top 3 1/14 | 51% | 50% | 6.8% top 3 1/8 | 11% won 0/8 | 22% won 2/8 | 44% | 19% | 20% won 2/7 | 43% top 3 4/7 |
| Equal | 23% top 3 2/14 | 50% | 51% | 12% top 3 4/8 | ★19% won 5/8 | 22% | 46% | 15% | 25% won 1/7 | ★64% top 3 6/7 |
| Velvet Whip | 16% top 3 1/14 | 46% | 43% | 7.2% top 3 0/8 | 11% | 20% | 49% | 22% top 3 0/7 | 17% | 39% |
| Stormy Falcon | 18% | 51% | 43% | 7.2% top 3 0/8 | 11% | 20% | 52% | 26% top 3 3/7 | 19% | 39% |
| Franchise Tycoon | 13% top 3 0/14 | 46% | 40% | 6.3% top 3 0/8 | 8.5% | 16% | 52% | 17% | 15% | 32% |
| Ultra Prowler | 19% | 47% | 43% | 8.1% top 3 2/8 | 12% | 20% | 46% | 21% | 19% | 40% |
| Delta Forge | 13% | 50% | 44% | 6.3% top 3 0/8 | 8.8% | 18% | 49% | 17% | 16% | 37% |
| Zed Champs paid for me | 13% | 42% | 38% | 6.4% | 8.9% | 17% | 45% | 16% top 3 2/7 | 14% | 31% |
| Danshan made me | — | 41% | 38% | 6.3% top 3 0/8 | 8.4% | 17% | 47% | 19% | — | 27% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).