Team report · Lower league

Elder Racing

Power 42.1 · #19 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 50% · 11th of 25 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Jade Furnace
Top 13%
won 1/4
Top 20%
won 0/6
★Top 8%
won 0/2
Middle
won 0/4
Top 31%
won 0/4
Bottom 35%
Sonic Sprinter
Middle
won 0/4
Bottom 26%
★Top 30%
★Top 34%
won 0/2
Top 27%
won 0/2
Bottom 37%
Bottom 27%
won 0/4
★Top 23%
won 0/2
Top 19%
won 1/2
Slate Master
Top 24%
won 0/4
Top 1%
won 0/6
★Top 2%
won 1/4
Fire Berserker
★Top 1%
won 0/4
★Top 1%
won 3/6
★Top 27%
won 1/4
Top 3%
won 0/4
Shock Gladiator
Top 19%
won 0/4
Top 30%
★Top 13%
won 1/2
Ultra Prowler
Middle
won 0/4
Bottom 25%
won 0/4
Velvet Whip
Bottom 21%
won 0/4
Bottom 36%
Bottom 25%
won 0/2
Bottom 14%
Tango Road
Bottom 10%
won 0/4
Bottom 30%
Bottom 21%
Bottom 14%
Bottom 3%
won 0/4
Bottom 18%
Bottom 31%
Silent Arrow
Bottom 17%
won 0/4
Bottom 13%
Bottom 18%
Bottom 9%
won 0/4
Delta Forge
Bottom 2%
won 0/4
Bottom 2%
Bottom 1%
won 0/4
Static Striker
Bottom 1%
won 0/4
Franchise Tycoon
Bottom 1%
won 0/4
Bottom 14%
Bottom 3%
Bottom 1%
Zed Champs paid for me
Bottom 30%
Bottom 10%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Jade Furnace420.5× avg
Sonic Sprinter360.6× avg
Slate Master340.4× avg
Fire Berserker341.1× avg
Shock Gladiator321.9× avg
Ultra Prowler260.0× avg
Velvet Whip220.9× avg
Tango Road200.0× avg
Silent Arrow180.0× avg
Delta Forge160.0× avg
Static Striker120.0× avg
Franchise Tycoon120.0× avg
Zed Champs paid for me80.0× avg
Danshan made me80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%0%
41600m 24 gate WTA100%25%
51800m 4 gate WTA100%25%
62000m 6 gate WTA100%50%
72200m 16 gate WTA100%25%
81200m 24 gate WTA100%50%
92200m 4 gate WTA100%0%
102000m 6 gate WTA100%50%
112200m 16 gate WTA100%25%
121600m 24 gate WTA100%25%
131400m 4 gate WTA100%100%
141400m 6 gate WTA100%50%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%0%
201600m 24 gate WTA100%25%
211800m 4 gate WTA100%25%
222000m 6 gate WTA98%50%
231600m 16 gate WTA93%50%
241800m 24 gate WTA85%0%
252200m 4 gate WTA73%0%
261400m 6 gate WTA54%50%
271800m 16 gate WTA51%—
281600m 24 gate WTA39%25%
291400m 4 gate WTA15%100%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%0%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).