- 2000m 6 gate WTA 50% · 11th of 25 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 2r · 2.0/map | 100% 2r · 1.1/map | 25% 4r · 21st · 2.0/map | — | 0% 2r · 1.7/map | ||
| 6 gate WTA | — | 50% 2r · 1.5/map | 50% 6r · 11th · 3.0/map | ||||
| 16 gate WTA | 0% 2r · 1.1/map | 0% 2r · 2.0/map | 50% 2r · 0.9/map | — | 25% 4r · 21st · 2.0/map | ||
| 24 gate WTA | 50% 2r · 1.0/map | 50% 2r · 1.0/map | 25% 4r · 22nd · 3.4/map | 0% 2r · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Jade Furnace | Top 13% won 1/4 | Top 20% won 0/6 | ★Top 8% won 0/2 | Middle won 0/4 | Top 31% won 0/4 | Bottom 35% | ||||
| Sonic Sprinter | Middle won 0/4 | Bottom 26% | ★Top 30% | ★Top 34% won 0/2 | Top 27% won 0/2 | Bottom 37% | Bottom 27% won 0/4 | ★Top 23% won 0/2 | Top 19% won 1/2 | |
| Slate Master | Top 24% won 0/4 | Top 1% won 0/6 | ★Top 2% won 1/4 | |||||||
| Fire Berserker | ★Top 1% won 0/4 | ★Top 1% won 3/6 | ★Top 27% won 1/4 | Top 3% won 0/4 | ||||||
| Shock Gladiator | Top 19% won 0/4 | Top 30% | ★Top 13% won 1/2 | |||||||
| Ultra Prowler | Middle won 0/4 | Bottom 25% won 0/4 | ||||||||
| Velvet Whip | Bottom 21% won 0/4 | Bottom 36% | Bottom 25% won 0/2 | Bottom 14% | ||||||
| Tango Road | Bottom 10% won 0/4 | Bottom 30% | Bottom 21% | Bottom 14% | Bottom 3% won 0/4 | Bottom 18% | Bottom 31% | |||
| Silent Arrow | Bottom 17% won 0/4 | Bottom 13% | Bottom 18% | Bottom 9% won 0/4 | ||||||
| Delta Forge | Bottom 2% won 0/4 | Bottom 2% | Bottom 1% won 0/4 | |||||||
| Static Striker | Bottom 1% won 0/4 | |||||||||
| Franchise Tycoon | Bottom 1% won 0/4 | Bottom 14% | Bottom 3% | Bottom 1% | ||||||
| Zed Champs paid for me | Bottom 30% | Bottom 10% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).