- 2200m 4 gate WTA 20% · 37th of 39 · 17 rounds
- 2200m 16 gate WTA 29% · 34th of 39 · 24 rounds
- 1800m 4 gate WTA 32% · 33rd of 39 · 22 rounds
- 1400m 6 gate WTA 61% · 11th of 39 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sonic Sprinter | Middle won 3/37 | Bottom 26% won 1/34 | ★Top 30% won 8/26 | ★Top 34% won 6/24 | Top 27% won 5/24 | Bottom 27% won 0/24 | Bottom 37% won 3/22 | ★Top 23% won 6/16 | ★Top 19% won 6/14 | |
| Jade Furnace | ★Top 13% won 2/37 | ★Top 20% won 10/34 | ★Top 8% won 3/24 | ★Top 31% won 5/24 | Middle won 4/22 | Bottom 35% won 0/17 | ||||
| Tango Road | Bottom 10% won 0/37 | Bottom 30% won 2/26 | Bottom 21% | Bottom 14% won 0/24 | Bottom 3% won 0/24 | Bottom 18% won 1/16 | Bottom 31% won 0/14 | |||
| Stormy Falcon | Middle won 3/37 | Middle | Middle won 3/24 | Middle won 2/24 | Bottom 14% won 2/24 | Bottom 12% | Middle won 3/16 | |||
| Equal | Bottom 6% won 0/37 | Bottom 29% won 5/34 | Middle won 0/24 | ★Top 23% won 3/17 | ||||||
| Glowing Sunset | Top 25% won 6/37 | Middle | Middle won 0/24 | Bottom 29% won 0/24 | ||||||
| Franchise Tycoon | Bottom 1% won 0/37 | Bottom 14% won 3/26 | Bottom 3% won 0/24 | Bottom 1% | ||||||
| Delta Forge | Bottom 2% won 0/37 | Bottom 2% won 0/24 | Bottom 1% won 0/24 | |||||||
| Velvet Whip | Bottom 21% won 1/37 | Bottom 36% | Bottom 25% won 0/24 | Bottom 14% | ||||||
| Silent Arrow | Bottom 17% won 1/37 | Bottom 13% | Bottom 9% won 0/24 | Bottom 18% | ||||||
| Ultra Prowler | Middle won 2/37 | Bottom 25% | ||||||||
| Static Striker | Bottom 1% won 0/37 |
Cores in 1000m 4 gate WTA
← all cores- Sonic Sprinterwon 6 of 24 (avg 25%) · league rank Top 34% (27%)
- Stormy Falconwon 3 of 24 (avg 25%) · league rank Middle (26%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).