Elder Racing vs House o' rugs
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 45%20r 54%20r | 40%5r 61%6r | 60%5r 25%4r | 40%5r 80%5r | 50%15r 63%14r | 60%5r 60%5r | 63%13r 39%13r |
| 6 gate madness | 32%15r 78%13r | 90%10r 31%12r | 20%5r 40%5r | 80%5r 61%6r | 62%15r 58%14r | 89%10r 20%10r | |
| 12 gate WTA | 20%5r 60%5r | 20%5r 40%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 5, behind in 8 and level in 2.
- 1200m 6 gate madness 90% vs 31%
- 2200m 6 gate madness 89% vs 20%
- 1400m 1v1 60% vs 25%
- 1000m 6 gate madness 32% vs 78%
- 1200m 12 gate WTA 20% vs 60%
- 1800m 1v1 50% vs 63%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
House o' rugs: Power 55.0, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).