Compare with
Losing the most points
- 1000m 6 gate madness 32% · 21st of 25 · 15 rounds
- 1000m 1v1 45% · 15th of 26 · 20 rounds
- 1800m 1v1 49% · 12th of 25 · 15 rounds
Winning the most points
- 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
- 2200m 6 gate madness 89% · 2nd of 25 · 10 rounds
- 2200m 1v1 64% · 7th of 25 · 13 rounds
Maps, best to worst
Strongest cores
- Fire Berserker1.2× avg · 60 races
- Slate Master1.2× avg · 53 races
- Tango Road1.1× avg · 30 races
Cores that need work
- Velvet Whip0.0× avg · 10 races
- Shock Gladiator0.9× avg · 85 races
- Jade Furnace1.0× avg · 35 races
Next match: vs House o' rugs
Matchup heat map →Map plan · Power edge per map
- Measure · pick+10.9
- Anchor+0.2
- Miracles-8.5
- Glory · eliminate-12.8
Who to field on Measure
- 2000m 12 gate madness: Slate Master, Fire Berserker, Jade Furnace
- 1600m 1v1: Shock Gladiator
- 1800m 6 gate madness: Jade Furnace, Shock Gladiator, Fire Berserker
- 2200m 24 gate madness: Slate Master, Fire Berserker, Sonic Sprinter
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).