Compare with
Power
55.1
9th of 26 on Anchor
Standings
14th
9 pts
Matches
3–3
9 pts · rounds 191–188
Next match
House o' rugs
Week 7
Best map
Measure
Power 57.2 · 6th · 3–3
Worst map
Glory
Power 42.6 · 18th · 0–2
Above average
Anchor
Power 55.1 · 9th · 4–1
Average
Miracles
Power 52.8 · 13th · 0–1
Where do we lose the most points?
1000m 6 gate madness32%
1000m 1v145%
1800m 1v150%
Where we win them
1200m 6 gate madness90%
2200m 6 gate madness89%
2200m 1v163%
Next match: what do we pick, ban and field?
Pick MeasureBan Glory
2000m 12 gate madnessSlate Master, Fire Berserker
1600m 1v1Shock Gladiator
1800m 6 gate madnessJade Furnace, Shock Gladiator
Are we good enough at…
Not yet
45% of rounds · 15th of 26 · 20 rounds
0%league average 50%100%
Which cores are costing us?
Velvet Whip0.0× avg
Shock Gladiator0.9× avg
Jade Furnace1.0× avg
Carrying us
Fire Berserker1.2× avg
Slate Master1.2× avg
Tango Road1.1× avg
Where are they better than us?
1000m 6 gate madness32 vs 78%
1000m 1v145 vs 54%
1800m 1v150 vs 63%
Where we're better
1200m 6 gate madness90 vs 31%
2200m 6 gate madness89 vs 20%
› Roster · 14 coresby distance type
Sprint · 8
- Danshan made meSprint
- Tango RoadSprint
- Sonic SprinterSprint
- Delta ForgeSprint
- Velvet WhipSprint
- Static StrikerSprint-Mid
- Franchise TycoonSprint
- Shock GladiatorSprint
Mid · 3
- Ultra ProwlerMid
- Zed Champs paid for meMid
- Fire BerserkerAll-Rounder
Marathon · 3
- Silent ArrowMid-Marathon
- Jade FurnaceMarathon
- Slate MasterMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).