- 1000m 6 gate madness 32% · 21st of 25 · 15 rounds
- 1000m 1v1 45% · 15th of 26 · 20 rounds
- 1800m 1v1 49% · 12th of 25 · 15 rounds
- 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
- 2200m 6 gate madness 89% · 2nd of 25 · 10 rounds
- 2200m 1v1 64% · 7th of 25 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Shock Gladiator | Middle won 9/20 | Top 38% top 3 6/10 | Top 23% won 3/5 | Middle top 3 8/15 | Middle top 3 3/5 | ★Top 30% won 0/5 | ||||
| Fire Berserker | Top 4% top 3 10/15 | ★Top 17% won 8/15 | Top 30% top 3 9/10 | Top 34% won 1/5 | ||||||
| Slate Master | ★Top 11% won 8/13 | ★Top 3% top 3 8/15 | Bottom 39% top 3 3/5 | ★Top 10% top 3 7/10 | Bottom 40% won 0/5 | |||||
| Sonic Sprinter | ★Top 9% | Top 6% top 3 6/10 | ★Top 20% | Bottom 21% | Bottom 24% | ★Top 7% top 3 7/15 | ★Top 39% top 3 3/5 | Bottom 14% | Middle won 0/5 | |
| Jade Furnace | Top 39% top 3 7/15 | Bottom 27% | Bottom 20% | Bottom 30% top 3 4/10 | ||||||
| Tango Road | ★Top 3% top 3 8/10 | Top 26% top 3 5/15 | Bottom 37% | Bottom 16% | ||||||
| Velvet Whip | Bottom 26% won 0/5 | |||||||||
| Ultra Prowler | Bottom 11% | Bottom 8% | Bottom 27% won 0/5 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).