Compare with
Losing the most points
- 1000m 6 gate madness 32% · 21st of 25 · 15 rounds
- 1000m 1v1 45% · 15th of 26 · 20 rounds
- 1800m 1v1 49% · 12th of 25 · 15 rounds
Winning the most points
- 1200m 6 gate madness 90% · 1st of 25 · 10 rounds
- 2200m 6 gate madness 89% · 2nd of 25 · 10 rounds
- 2200m 1v1 64% · 7th of 25 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresElder Racing
- Slate Masterbeats 62% · 13 races · 8 won · 13 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%45%
21000m 6 gate madness100%32%
31200m 12 gate WTA100%20%
41400m 1v1100%60%
51200m 6 gate madness100%90%
61800m 1v1100%49%
71600m 6 gate madness100%80%
81800m 12 gate WTA100%20%
92200m 1v1100%64%
102000m 6 gate madness100%62%
112200m 6 gate madness100%89%
121000m 1v1100%45%
131000m 6 gate madness100%32%
141400m 1v1100%60%
151200m 6 gate madness100%90%
161800m 1v1100%49%
171600m 6 gate madness100%80%
182200m 1v1100%64%
191000m 1v196%45%
201200m 6 gate madness95%90%
212000m 6 gate madness87%62%
222200m 6 gate madness85%89%
232200m 1v185%64%
241000m 1v184%45%
251400m 1v176%60%
262000m 6 gate madness71%62%
271800m 1v162%49%
281000m 6 gate madness49%32%
292200m 1v136%64%
301200m 6 gate madness22%90%
311600m 6 gate madness16%80%
321200m 1v116%40%
332000m 6 gate madness7%62%
341400m 6 gate madness7%20%
351200m 6 gate madness5%90%
362200m 1v15%64%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).