- 1600m 6 gate madness 35% · 34th of 40 · 29 rounds
- 2200m 6 gate madness 35% · 31st of 40 · 26 rounds
- 1800m 1v1 40% · 35th of 40 · 37 rounds
- 1200m 6 gate madness 59% · 9th of 40 · 47 rounds
- 2200m 1v1 57% · 13th of 40 · 48 rounds
- 1400m 1v1 52% · 20th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sonic Sprinter | ★Top 9% | Top 6% top 3 29/47 | Bottom 21% top 3 18/39 | ★Top 20% won 20/38 | Bottom 24% won 15/37 | ★Top 7% top 3 20/35 | ★Top 39% top 3 12/29 | Bottom 14% top 3 3/26 | Middle won 1/13 | |
| Equal | ★Top 3% won 27/48 | ★Top 11% top 3 20/39 | ★Top 1% top 3 20/26 | Bottom 1% won 0/13 | ||||||
| Stormy Falcon | Top 27% won 23/51 | Middle | Top 24% top 3 16/35 | Middle top 3 12/29 | Bottom 38% won 0/13 | |||||
| Tango Road | ★Top 3% top 3 27/47 | Top 26% top 3 15/35 | Bottom 37% | Bottom 16% won 2/13 | ||||||
| Jade Furnace | Top 39% top 3 20/39 | Bottom 27% | Bottom 20% | Bottom 30% top 3 11/26 | ||||||
| Franchise Tycoon | Top 12% top 3 21/47 | Bottom 4% won 0/13 | ||||||||
| Glowing Sunset | Bottom 38% | Middle top 3 14/29 | ||||||||
| Velvet Whip | Bottom 26% won 1/13 | |||||||||
| Silent Arrow | Bottom 22% | Bottom 11% | Bottom 9% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).