- 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
- 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
- 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
- 1800m 1v1 63% · 7th of 32 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Stormy Falcon | Top 27% won 15/31 | Middle top 3 12/28 | Top 24% top 3 11/22 | Middle top 3 7/19 | Bottom 38% won 1/8 | |||||
| Jade Furnace | Top 39% top 3 11/25 | Bottom 27% won 14/22 | Bottom 20% top 3 8/19 | Bottom 30% top 3 8/16 | ||||||
| Tango Road | ★Top 3% top 3 21/28 | Top 26% top 3 15/22 | Bottom 37% | Bottom 16% won 1/8 | ||||||
| Sonic Sprinter | ★Top 9% | Top 6% top 3 16/28 | ★Top 20% won 13/23 | Bottom 21% | Bottom 24% | ★Top 7% | ★Top 39% | Bottom 14% | Middle won 2/8 | |
| Glowing Sunset | Bottom 38% top 3 14/22 | Middle top 3 9/19 | ||||||||
| Equal | ★Top 3% won 20/29 | ★Top 11% | ★Top 1% top 3 15/16 | Bottom 1% | ||||||
| Silent Arrow | Bottom 22% top 3 13/25 | Bottom 11% | Bottom 9% won 0/8 | |||||||
| Ultra Prowler | Bottom 11% top 3 6/25 | Bottom 8% top 3 3/16 | Bottom 27% | |||||||
| Zed Champs paid for me | Bottom 4% won 0/8 | |||||||||
| Velvet Whip | Bottom 26% won 0/8 |
Cores in 1200m 6 gate madness
← all cores- Tango Roadtop 3 21 of 28 (avg 50%) · league rank Top 3% (56%)
- Sonic Sprintertop 3 16 of 28 (avg 50%) · league rank Top 6% (56%)
- Stormy Falcontop 3 12 of 28 (avg 50%) · league rank Middle (51%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).