Team report · all teams

Elder Racing

Power 51.5 · #14 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
  • 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
  • 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
Winning the most points
  • 2200m 1v1 70% · 2nd of 32 · 29 rounds
  • 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
  • 1800m 1v1 63% · 7th of 32 · 22 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Stormy Falcon
Top 27%
won 15/31
Middle
top 3 12/28
Top 24%
top 3 11/22
Middle
top 3 7/19
Bottom 38%
won 1/8
Jade Furnace
Top 39%
top 3 11/25
Bottom 27%
won 14/22
Bottom 20%
top 3 8/19
Bottom 30%
top 3 8/16
Tango Road
★Top 3%
top 3 21/28
Top 26%
top 3 15/22
Bottom 37%
Bottom 16%
won 1/8
Sonic Sprinter
★Top 9%
Top 6%
top 3 16/28
★Top 20%
won 13/23
Bottom 21%
Bottom 24%
★Top 7%
★Top 39%
Bottom 14%
Middle
won 2/8
Glowing Sunset
Bottom 38%
top 3 14/22
Middle
top 3 9/19
Equal
★Top 3%
won 20/29
★Top 11%
★Top 1%
top 3 15/16
Bottom 1%
Silent Arrow
Bottom 22%
top 3 13/25
Bottom 11%
Bottom 9%
won 0/8
Ultra Prowler
Bottom 11%
top 3 6/25
Bottom 8%
top 3 3/16
Bottom 27%
Zed Champs paid for me
Bottom 4%
won 0/8
Velvet Whip
Bottom 26%
won 0/8

Cores in 1200m 6 gate madness

← all cores
Elder Racing
  • Tango Roadtop 3 21 of 28 (avg 50%) · league rank Top 3% (56%)
  • Sonic Sprintertop 3 16 of 28 (avg 50%) · league rank Top 6% (56%)
  • Stormy Falcontop 3 12 of 28 (avg 50%) · league rank Middle (51%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%48%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%50%
41400m 1v1100%56%
51200m 6 gate madness100%63%
61800m 1v1100%63%
71600m 6 gate madness100%39%
81800m 12 gate WTA100%25%
92200m 1v1100%70%
102000m 6 gate madness100%29%
112200m 6 gate madness100%63%
121000m 1v1100%48%
131000m 6 gate madness100%61%
141400m 1v1100%56%
151200m 6 gate madness100%63%
161800m 1v1100%63%
171600m 6 gate madness100%39%
182200m 1v199%70%
191000m 1v199%48%
201200m 6 gate madness99%63%
212000m 6 gate madness96%29%
222200m 6 gate madness91%63%
232200m 1v185%70%
241000m 1v180%48%
251400m 1v175%56%
262000m 6 gate madness67%29%
271800m 1v159%63%
281000m 6 gate madness54%61%
292200m 1v138%70%
301200m 6 gate madness28%63%
311600m 6 gate madness20%39%
321200m 1v120%67%
332000m 6 gate madness9%29%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).