Compare with
Losing the most points
- 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
- 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
- 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
Winning the most points
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
- 1800m 1v1 63% · 7th of 32 · 22 rounds
Maps, best to worst
Strongest cores
- Equal1.6× avg · 45 races
- Tango Road1.4× avg · 68 races
- Sonic Sprinter1.2× avg · 64 races
Cores that need work
- Zed Champs paid for me0.0× avg · 18 races
- Ultra Prowler0.4× avg · 41 races
- Stormy Falcon0.9× avg · 116 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).