Team report · all teams

Elder Racing

Power 51.5 · #14 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
  • 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
  • 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
Winning the most points
  • 2200m 1v1 70% · 2nd of 32 · 29 rounds
  • 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
  • 1800m 1v1 63% · 7th of 32 · 22 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Elder Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Stormy Falcon
52%
won 15/31
51%
top 3 12/28
42%
52%
41%
45%
53%
top 3 11/22
51%
top 3 7/19
39%
7.3%
won 1/8
Jade Furnace
48%
43%
50%
50%
54%
top 3 11/25
50%
won 14/22
48%
48%
top 3 8/19
50%
top 3 8/16
6.7%
Tango Road
52%
★56%
top 3 21/28
44%
★53%
42%
49%
53%
top 3 15/22
50%
40%
5.6%
won 1/8
Sonic Sprinter
★54%
56%
top 3 16/28
45%
53%
won 13/23
46%
50%
★55%
52%
44%
★9.0%
won 2/8
Glowing Sunset
50%
48%
45%
51%
49%
49%
49%
top 3 14/22
52%
top 3 9/19
44%
8.8%
Equal
46%
42%
★59%
won 20/29
46%
★57%
51%
44%
49%
★64%
top 3 15/16
4.3%
Silent Arrow
44%
46%
45%
49%
47%
top 3 13/25
50%
41%
51%
43%
5.2%
won 0/8
Ultra Prowler
46%
45%
42%
46%
42%
top 3 6/25
45%
44%
46%
40%
top 3 3/16
6.6%
Zed Champs paid for me
45%
35%
35%
41%
31%
40%
44%
41%
31%
4.5%
won 0/8
Velvet Whip
49%
52%
41%
49%
37%
45%
49%
45%
39%
6.5%
won 0/8

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Stormy Falcon1160.9× avg
Jade Furnace901.0× avg
Tango Road681.4× avg
Sonic Sprinter641.2× avg
Glowing Sunset491.2× avg
Equal451.6× avg
Silent Arrow410.9× avg
Ultra Prowler410.4× avg
Zed Champs paid for me180.0× avg
Velvet Whip80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%48%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%50%
41400m 1v1100%56%
51200m 6 gate madness100%63%
61800m 1v1100%63%
71600m 6 gate madness100%39%
81800m 12 gate WTA100%25%
92200m 1v1100%70%
102000m 6 gate madness100%29%
112200m 6 gate madness100%63%
121000m 1v1100%48%
131000m 6 gate madness100%61%
141400m 1v1100%56%
151200m 6 gate madness100%63%
161800m 1v1100%63%
171600m 6 gate madness100%39%
182200m 1v199%70%
191000m 1v199%48%
201200m 6 gate madness99%63%
212000m 6 gate madness96%29%
222200m 6 gate madness91%63%
232200m 1v185%70%
241000m 1v180%48%
251400m 1v175%56%
262000m 6 gate madness67%29%
271800m 1v159%63%
281000m 6 gate madness54%61%
292200m 1v138%70%
301200m 6 gate madness28%63%
311600m 6 gate madness20%39%
321200m 1v120%67%
332000m 6 gate madness9%29%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).