- 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
- 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
- 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
- 1800m 1v1 63% · 7th of 32 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Stormy Falcon | 52% won 15/31 | 51% top 3 12/28 | 42% | 52% | 41% | 45% | 53% top 3 11/22 | 51% top 3 7/19 | 39% | 7.3% won 1/8 |
| Jade Furnace | 48% | 43% | 50% | 50% | 54% top 3 11/25 | 50% won 14/22 | 48% | 48% top 3 8/19 | 50% top 3 8/16 | 6.7% |
| Tango Road | 52% | ★56% top 3 21/28 | 44% | ★53% | 42% | 49% | 53% top 3 15/22 | 50% | 40% | 5.6% won 1/8 |
| Sonic Sprinter | ★54% | 56% top 3 16/28 | 45% | 53% won 13/23 | 46% | 50% | ★55% | 52% | 44% | ★9.0% won 2/8 |
| Glowing Sunset | 50% | 48% | 45% | 51% | 49% | 49% | 49% top 3 14/22 | 52% top 3 9/19 | 44% | 8.8% |
| Equal | 46% | 42% | ★59% won 20/29 | 46% | ★57% | 51% | 44% | 49% | ★64% top 3 15/16 | 4.3% |
| Silent Arrow | 44% | 46% | 45% | 49% | 47% top 3 13/25 | 50% | 41% | 51% | 43% | 5.2% won 0/8 |
| Ultra Prowler | 46% | 45% | 42% | 46% | 42% top 3 6/25 | 45% | 44% | 46% | 40% top 3 3/16 | 6.6% |
| Zed Champs paid for me | 45% | 35% | 35% | 41% | 31% | 40% | 44% | 41% | 31% | 4.5% won 0/8 |
| Velvet Whip | 49% | 52% | 41% | 49% | 37% | 45% | 49% | 45% | 39% | 6.5% won 0/8 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).