Compare with
Losing the most points
- 2000m 6 gate madness 29% · 28th of 32 · 25 rounds
- 1600m 6 gate madness 39% · 22nd of 32 · 19 rounds
- 1800m 12 gate WTA 25% · 24th of 30 · 8 rounds
Winning the most points
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate madness 63% · 6th of 33 · 28 rounds
- 1800m 1v1 63% · 7th of 32 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 1v1
← all coresElder Racing
- Stormy Falconbeats 48% · 31 races · 15 won · 31 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%48%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%50%
41400m 1v1100%56%
51200m 6 gate madness100%63%
61800m 1v1100%63%
71600m 6 gate madness100%39%
81800m 12 gate WTA100%25%
92200m 1v1100%70%
102000m 6 gate madness100%29%
112200m 6 gate madness100%63%
121000m 1v1100%48%
131000m 6 gate madness100%61%
141400m 1v1100%56%
151200m 6 gate madness100%63%
161800m 1v1100%63%
171600m 6 gate madness100%39%
182200m 1v199%70%
191000m 1v199%48%
201200m 6 gate madness99%63%
212000m 6 gate madness96%29%
222200m 6 gate madness91%63%
232200m 1v185%70%
241000m 1v180%48%
251400m 1v175%56%
262000m 6 gate madness67%29%
271800m 1v159%63%
281000m 6 gate madness54%61%
292200m 1v138%70%
301200m 6 gate madness28%63%
311600m 6 gate madness20%39%
321200m 1v120%67%
332000m 6 gate madness9%29%
341400m 6 gate madness9%0%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).