Team report · Lower league

Cerberus Racing

Power 33.7 · #20 of 23 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 32% · 19th of 23 · 9 rounds
  • 1200m 22 gate WTA 17% · 22nd of 23 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 22 gate WTA

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Cerberus Racing

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%75%
22200m 24 gate madness100%32%
31000m 22 gate WTA100%63%
42200m 24 gate madness100%32%
52000m 22 gate WTA100%75%
61800m 24 gate madness100%35%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%17%
102200m 24 gate madness100%32%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%56%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%35%
172000m 22 gate WTA100%75%
182200m 24 gate madness96%32%
191200m 22 gate WTA93%17%
202200m 24 gate madness85%32%
211000m 22 gate WTA85%63%
221800m 24 gate madness85%35%
231000m 22 gate WTA81%63%
241200m 24 gate madness74%0%
251400m 22 gate WTA67%0%
261600m 24 gate madness56%0%
271000m 22 gate WTA52%63%
281800m 24 gate madness37%35%
292000m 22 gate WTA30%75%
302200m 24 gate madness19%32%
311800m 22 gate WTA11%50%
322200m 24 gate madness11%32%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).