Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 4r · 9th · 2.0/map | 0% 1r · 0.5/map | 35% 3r · 13th · 3.2/map | 32% 9r · 19th · 5.1/map | |
| 22 gate WTA | 63% 3r · 7th · 3.1/map | 17% 6r · 22nd · 1.9/map | 0% 1r · 1.6/map | 50% 6r · 11th · 2.0/map | 50% 2r · 0.1/map | 75% 4r · 4th · 3.3/map | 56% 3r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Solar Spectrewon 2 of 4 (avg 4.5%) · league rank Top 15% (5.9%)
- Gamma Sentinelwon 0 of 4 (avg 4.5%) · league rank Top 16% (5.8%)
- River Dawnwon 1 of 4 (avg 4.5%) · league rank Top 30% (4.7%)
- Torn Thunderwon 0 of 4 (avg 4.5%) · league rank Bottom 26% (2.6%)
- Victory of Varunawon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.3%)
- Sunnyvalewon 0 of 4 (avg 4.5%) · league rank Bottom 12% (2.3%)
- Pardon Me won 0 of 4 (avg 4.5%) · league rank Bottom 12% (2.3%)
- Frizzlewon 0 of 4 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Jetfirewon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Monumental Herowon 0 of 4 (avg 4.5%) · league rank Bottom 5% (2.3%)
- Joined Gearswon 0 of 4 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).