Team report · Lower league

Cerberus Racing

Power 34.0 · #20 of 24 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 32% · 19th of 24 · 9 rounds
  • 1200m 22 gate WTA 17% · 22nd of 24 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Cerberus Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.3/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Gamma Sentinel
★20%
top 3 4/9
5.8%
won 0/4
12%
top 3 1/3
2.7%
won 1/3
★6.0%
won 0/6
8.3%
top 3 0/4
3.6%
won 1/6
2.7%
won 0/1
8.4%
top 3 0/2
★8.3%
won 2/3
Solar Spectre
14%
top 3 2/9
★5.9%
won 2/4
12%
top 3 1/3
3.6%
won 0/3
2.4%
won 1/6
7.5%
top 3 0/4
3.1%
won 0/6
2.4%
won 0/1
11%
top 3 1/2
4.8%
won 0/3
River Dawn
15%
top 3 3/9
4.7%
won 1/4
13%
top 3 0/3
3.2%
won 0/3
3.0%
won 0/6
8.5%
top 3 1/4
2.7%
won 0/6
2.7%
won 0/1
9.4%
top 3 0/2
5.0%
won 0/3
Torn Thunder
10%
top 3 1/9
2.6%
won 0/4
9.2%
top 3 0/3
2.5%
won 0/3
5.1%
won 1/6
9.1%
top 3 1/4
2.7%
won 0/6
2.9%
won 0/1
7.5%
top 3 0/2
3.2%
won 0/3
Pardon Me
6.8%
top 3 0/9
2.3%
won 0/4
7.7%
top 3 0/3
3.0%
won 1/3
2.9%
won 0/6
8.5%
top 3 0/4
2.5%
won 0/6
2.6%
won 0/1
9.7%
top 3 0/2
2.4%
won 0/3
Frizzle
6.7%
top 3 0/9
2.3%
won 0/4
6.9%
top 3 0/3
2.6%
won 0/3
2.7%
won 0/6
8.2%
top 3 0/4
2.4%
won 0/6
2.5%
won 0/1
8.5%
top 3 1/2
2.3%
won 0/3
Victory of Varuna
7.0%
top 3 0/9
2.3%
won 0/4
7.4%
top 3 0/3
2.4%
won 0/3
2.3%
won 0/6
8.6%
top 3 1/4
2.4%
won 0/6
2.8%
won 0/1
6.8%
top 3 0/2
2.4%
won 0/3
Jetfire
6.8%
top 3 0/9
2.3%
won 0/4
9.0%
top 3 1/3
2.7%
won 0/3
2.5%
won 0/6
7.1%
top 3 0/4
2.8%
won 0/6
2.4%
won 0/1
8.3%
top 3 0/2
2.4%
won 0/3
Sunnyvale
6.9%
top 3 0/9
2.3%
won 0/4
6.3%
top 3 0/3
2.3%
won 0/3
2.3%
won 0/6
6.5%
top 3 0/4
2.4%
won 0/6
2.3%
won 0/1
6.5%
top 3 0/2
2.3%
won 0/3
Monumental Hero
6.3%
top 3 0/9
2.3%
won 0/4
8.0%
top 3 0/3
2.3%
won 0/3
2.5%
won 1/6
8.0%
top 3 0/4
3.8%
won 0/6
2.5%
won 0/1
6.7%
top 3 0/2
2.3%
won 0/3
Joined Gears
6.3%
top 3 0/9
2.3%
won 0/4
8.0%
top 3 0/3
4.0%
won 0/3
2.3%
won 0/6
8.4%
top 3 1/4
3.5%
won 0/6
2.7%
won 0/1
11%
top 3 0/2
2.3%
won 0/3
Am I a bike, horse or car
6.3%
top 3 0/9
2.3%
6.4%
top 3 0/3
2.3%
2.3%
7.0%
top 3 1/4
2.4%
2.4%
6.5%
top 3 0/2
2.3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Gamma Sentinel483.0× avg
Solar Spectre482.0× avg
River Dawn481.7× avg
Torn Thunder480.7× avg
Pardon Me 480.2× avg
Frizzle480.2× avg
Victory of Varuna480.2× avg
Jetfire480.2× avg
Sunnyvale480.0× avg
Monumental Hero480.2× avg
Joined Gears480.2× avg
Am I a bike, horse or car230.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%75%
22200m 24 gate madness100%32%
31000m 22 gate WTA100%63%
42200m 24 gate madness100%32%
52000m 22 gate WTA100%75%
61800m 24 gate madness100%35%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%17%
102200m 24 gate madness100%32%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%56%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%35%
172000m 22 gate WTA100%75%
182200m 24 gate madness96%32%
191200m 22 gate WTA93%17%
202200m 24 gate madness86%32%
211000m 22 gate WTA82%63%
221800m 24 gate madness82%35%
231000m 22 gate WTA79%63%
241200m 24 gate madness71%0%
251400m 22 gate WTA64%0%
261600m 24 gate madness54%0%
271000m 22 gate WTA50%63%
281800m 24 gate madness36%35%
292000m 22 gate WTA29%75%
302200m 24 gate madness18%32%
311800m 22 gate WTA11%50%
322200m 24 gate madness11%32%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).