- 2000m 6 gate WTA 22% · 23rd of 25 · 9 rounds
- 1600m 24 gate WTA 31% · 19th of 23 · 7 rounds
- 1800m 4 gate WTA 33% · 18th of 22 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 67% 3r · 4th · 2.0/map | 33% 3r · 12th · 1.1/map | 33% 6r · 18th · 2.0/map | — | 33% 6r · 16th · 1.7/map | ||
| 6 gate WTA | — | 85% 4r · 1st · 1.5/map | 22% 9r · 23rd · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 17th · 1.1/map | 0% 3r · 16th · 2.0/map | 67% 3r · 5th · 0.9/map | 100% 1r · 0.5/map | 50% 6r · 10th · 2.0/map | ||
| 24 gate WTA | 67% 3r · 5th · 1.0/map | 33% 3r · 13th · 1.0/map | 31% 7r · 19th · 3.4/map | 33% 3r · 8th · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Victory of Varuna | Bottom 6% won 0/7 | Bottom 7% won 0/9 | Bottom 10% won 2/6 | Bottom 12% won 0/6 | Bottom 6% won 1/6 | |||||
| Pardon Me | Bottom 27% won 0/7 | Bottom 14% | Bottom 18% won 0/3 | Bottom 10% won 0/6 | Bottom 17% won 3/4 | |||||
| Monumental Hero | Bottom 14% won 0/7 | Bottom 3% won 1/9 | Bottom 8% won 0/6 | Bottom 2% won 0/6 | ||||||
| Joined Gears | Bottom 8% won 0/7 | Bottom 27% | Bottom 17% won 1/3 | Bottom 20% won 0/3 | Bottom 3% won 0/6 | Bottom 5% won 1/3 | ||||
| Gamma Sentinel | ★Top 15% won 1/7 | Bottom 20% won 0/3 | ★Top 3% won 2/6 | Bottom 7% won 0/4 | ||||||
| Solar Spectre | Bottom 13% won 0/7 | ★Top 7% | Bottom 12% won 0/3 | Top 35% won 0/6 | Bottom 7% won 0/4 | |||||
| Frizzle | Bottom 23% won 0/7 | Bottom 17% won 0/3 | Bottom 8% won 0/6 | Bottom 7% won 1/6 | ||||||
| Sunnyvale | Bottom 3% won 0/7 | Bottom 6% won 1/9 | Bottom 2% won 0/3 | Bottom 1% | Bottom 11% won 1/6 | |||||
| Jetfire | Bottom 16% won 0/7 | Bottom 11% | Bottom 3% won 1/3 | Bottom 11% won 0/3 | Bottom 1% won 0/3 | |||||
| Am I a bike, horse or car | Bottom 7% won 0/7 | Bottom 9% won 0/3 | ||||||||
| River Dawn | Bottom 30% won 0/7 | Middle | Bottom 20% | Top 33% | Middle | |||||
| Torn Thunder | Top 29% won 1/7 |
Cores in 1800m 24 gate WTA
← all cores- River Dawnwon 1 of 3 (avg 4.2%) · league rank Middle (4.0%)
- Gamma Sentinelwon 0 of 3 (avg 4.2%) · league rank Middle (3.5%)
- Solar Spectrewon 0 of 3 (avg 4.2%) · league rank Middle (3.5%)
- Jetfirewon 0 of 3 (avg 4.2%) · league rank Bottom 35% (2.7%)
- Joined Gearswon 0 of 3 (avg 4.2%) · league rank Bottom 28% (2.5%)
- Torn Thunderwon 0 of 3 (avg 4.2%) · league rank Bottom 24% (2.4%)
- Monumental Herowon 0 of 3 (avg 4.2%) · league rank Bottom 23% (2.4%)
- Pardon Me won 0 of 3 (avg 4.2%) · league rank Bottom 21% (2.3%)
- Victory of Varunawon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.2%)
- Frizzlewon 0 of 3 (avg 4.2%) · league rank Bottom 9% (2.1%)
- Am I a bike, horse or carwon 0 of 3 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Sunnyvalewon 0 of 3 (avg 4.2%) · league rank Bottom 1% (2.1%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).