- 2000m 6 gate WTA 22% · 23rd of 25 · 9 rounds
- 1600m 24 gate WTA 31% · 19th of 23 · 7 rounds
- 1800m 4 gate WTA 33% · 18th of 22 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 67% 3r · 4th · 2.0/map | 33% 3r · 12th · 1.1/map | 33% 6r · 18th · 2.0/map | — | 33% 6r · 16th · 1.7/map | ||
| 6 gate WTA | — | 85% 4r · 1st · 1.5/map | 22% 9r · 23rd · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 17th · 1.1/map | 0% 3r · 16th · 2.0/map | 67% 3r · 5th · 0.9/map | 100% 1r · 0.5/map | 50% 6r · 10th · 2.0/map | ||
| 24 gate WTA | 67% 3r · 5th · 1.0/map | 33% 3r · 13th · 1.0/map | 31% 7r · 19th · 3.4/map | 33% 3r · 8th · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Victory of Varuna | Bottom 7% won 0/7 | Bottom 12% won 0/9 | Bottom 9% | Bottom 2% | Bottom 31% | Bottom 18% won 2/6 | Bottom 18% won 0/6 | Bottom 22% won 1/6 | Bottom 20% | Bottom 13% |
| Pardon Me | Bottom 32% won 0/7 | Bottom 9% | Bottom 23% | Middle | Bottom 27% won 0/3 | Bottom 13% | Bottom 15% won 0/6 | Bottom 10% | Bottom 33% won 3/4 | Bottom 37% |
| Monumental Hero | Bottom 17% won 0/7 | Bottom 5% won 1/9 | ★Top 34% | Bottom 4% | Bottom 22% | Bottom 15% won 0/6 | Bottom 4% won 0/6 | Bottom 4% | Bottom 26% | Bottom 30% |
| Joined Gears | Bottom 9% won 0/7 | Bottom 1% | Middle | Middle won 1/3 | Bottom 28% won 0/3 | Bottom 6% | Bottom 5% won 0/6 | Bottom 1% | Bottom 20% | Bottom 14% won 1/3 |
| Gamma Sentinel | ★Top 13% won 1/7 | Top 5% | Middle | Bottom 16% | Bottom 28% won 0/3 | Middle | ★Top 2% won 2/6 | ★Top 2% | Bottom 18% won 0/4 | Bottom 12% |
| Solar Spectre | Bottom 17% won 0/7 | ★Top 4% | Middle | Middle | Bottom 18% won 0/3 | Top 36% | Top 25% won 0/6 | Top 25% | Bottom 18% won 0/4 | Bottom 20% |
| Frizzle | Bottom 27% won 0/7 | Bottom 22% | Bottom 17% | Middle | Bottom 23% won 0/3 | Bottom 27% | Bottom 13% won 0/6 | Bottom 27% won 1/6 | Bottom 40% | Middle |
| Sunnyvale | Bottom 3% won 0/7 | Bottom 10% won 1/9 | Bottom 9% | Bottom 2% | Bottom 4% won 0/3 | Bottom 3% | Bottom 16% won 1/6 | Bottom 20% | Bottom 1% | Bottom 1% |
| Jetfire | Bottom 20% won 0/7 | Bottom 3% | Bottom 19% | Bottom 13% won 1/3 | Bottom 14% won 0/3 | Bottom 19% | Bottom 16% | Bottom 5% | Bottom 5% | Bottom 3% won 0/3 |
| Am I a bike, horse or car | Bottom 9% won 0/7 | Bottom 5% | Bottom 7% | Bottom 3% | Bottom 12% won 0/3 | Bottom 1% | Bottom 2% | Bottom 1% | Bottom 8% | Bottom 7% |
| River Dawn | Bottom 35% won 0/7 | Top 28% | Bottom 20% | Bottom 18% | Bottom 28% | Top 34% | Top 22% | Top 20% | Bottom 24% | Bottom 20% |
| Torn Thunder | Top 26% won 1/7 | Bottom 33% | Bottom 32% | Bottom 10% | Bottom 33% | ★Top 34% | Middle | Middle | Bottom 33% | Bottom 30% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).