Compare with
Losing the most points
- 2200m 1v1 10% · 24th of 25 · 11 rounds
- 1800m 1v1 29% · 25th of 25 · 12 rounds
- 2200m 6 gate madness 46% · 16th of 25 · 9 rounds
Winning the most points
- 1200m 6 gate madness 78% · 4th of 25 · 12 rounds
- 1000m 1v1 54% · 10th of 26 · 19 rounds
- 1600m 6 gate madness 58% · 12th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 6 gate madness
← all coresCerberus Racing
- Pardon Me beats 77% · 6 races · 2 won · 5 top 3
- Solar Spectrebeats 57% · 6 races · 1 won · 4 top 3
- Jetfirebeats 17% · 6 races · 0 won · 1 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%54%
21000m 6 gate madness100%54%
31200m 12 gate WTA100%0%
41400m 1v1100%100%
51200m 6 gate madness100%78%
61800m 1v1100%29%
71600m 6 gate madness100%58%
81800m 12 gate WTA100%100%
92200m 1v1100%10%
102000m 6 gate madness100%51%
112200m 6 gate madness100%46%
121000m 1v1100%54%
131000m 6 gate madness100%54%
141400m 1v1100%100%
151200m 6 gate madness100%78%
161800m 1v1100%29%
171600m 6 gate madness100%58%
182200m 1v1100%10%
191000m 1v196%54%
201200m 6 gate madness95%78%
212000m 6 gate madness87%51%
222200m 6 gate madness85%46%
232200m 1v185%10%
241000m 1v184%54%
251400m 1v176%100%
262000m 6 gate madness71%51%
271800m 1v162%29%
281000m 6 gate madness49%54%
292200m 1v136%10%
301200m 6 gate madness22%78%
311600m 6 gate madness16%58%
321200m 1v116%61%
332000m 6 gate madness7%51%
341400m 6 gate madness7%41%
351200m 6 gate madness5%78%
362200m 1v15%10%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).