- 2200m 1v1 10% · 24th of 25 · 11 rounds
- 1800m 1v1 29% · 25th of 25 · 12 rounds
- 2200m 6 gate madness 46% · 16th of 25 · 9 rounds
- 1200m 6 gate madness 78% · 4th of 25 · 12 rounds
- 1000m 1v1 54% · 10th of 26 · 19 rounds
- 1600m 6 gate madness 58% · 12th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Jetfire | Bottom 6% won 10/19 | Bottom 4% top 3 7/12 | Bottom 5% top 3 6/12 | Bottom 1% top 3 1/6 | ||||||
| Pardon Me | Bottom 19% top 3 7/12 | Bottom 36% top 3 10/12 | Bottom 19% top 3 5/6 | Bottom 5% top 3 1/9 | ||||||
| Gamma Sentinel | Bottom 9% | ★Top 27% | Bottom 26% won 4/12 | ★Top 22% | ★Top 18% | Bottom 32% won 0/5 | ||||
| Solar Spectre | ★Top 3% top 3 8/12 | Bottom 6% top 3 4/6 | Middle | Bottom 24% won 0/5 | ||||||
| Am I a bike, horse or car | Bottom 2% top 3 7/12 | Bottom 1% top 3 5/12 | ||||||||
| River Dawn | Bottom 39% | Middle top 3 7/12 | Middle | Bottom 14% won 0/5 | ||||||
| Monumental Hero | Bottom 10% | Middle won 0/5 | ||||||||
| Sunnyvale | Bottom 7% top 3 1/12 | |||||||||
| Joined Gears | Bottom 1% won 1/11 | Bottom 15% | Bottom 1% | |||||||
| Torn Thunder | Bottom 36% top 3 7/9 | Bottom 18% won 0/5 | ||||||||
| Frizzle | ★Top 14% won 4/4 | Bottom 19% top 3 4/9 | ||||||||
| Victory of Varuna | Bottom 10% | Bottom 6% won 0/5 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).