Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | — | — | — | — | — | — | — |
| 6 gate madness | — | — | — | — | — | — | — |
| 12 gate madness | — | — | — | — | |||
| 24 gate madness | — | — | — | — | — | — | |
| 4 gate WTA | — | — | — | — | — | — | — |
| 6 gate WTA | — | — | — | — | — | — | |
| 12 gate WTA | — | — | |||||
| 16 gate WTA | — | — | — | — | — | ||
| 22 gate WTA | — | — | — | — | — | — | — |
| 24 gate WTA | — | — | — | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 6 gate madness
← all coresRuthless Roofer
No races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).