Team report · Lower league

Ruthless Roofer

Power 60.7 · #8 of 24 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 40% · 16th of 24 · 11 rounds
  • 1000m 22 gate WTA 38% · 14th of 21 · 6 rounds
Winning the most points
  • 1600m 22 gate WTA 67% · 7th of 24 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
boatload530.9× avg
Mr. Mister511.3× avg
Force Of Justice431.6× avg
She Don't Wanna Man430.8× avg
Eagle Man361.8× avg
God Eater351.9× avg
Bandit Advance Storm350.3× avg
Money Girl340.8× avg
A Horse With No Name341.2× avg
Rain Rain340.4× avg
Money a Do It340.4× avg
Nomad Gods291.0× avg
Oxytocin270.8× avg
Mixed Feels270.4× avg
Arthur220.0× avg
Meteorite211.5× avg
Terrible Comet210.5× avg
Pyro God201.9× avg
Boat Shoes200.0× avg
Canary in a Coal Mine180.0× avg
Lucky 7100.0× avg
Larrys Pineapple80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%25%
22200m 24 gate madness100%40%
31000m 22 gate WTA100%38%
42200m 24 gate madness100%40%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%75%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%40%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%13%
141400m 24 gate madness100%75%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%25%
182200m 24 gate madness96%40%
191200m 22 gate WTA93%50%
202200m 24 gate madness86%40%
211000m 22 gate WTA82%38%
221800m 24 gate madness82%50%
231000m 22 gate WTA79%38%
241200m 24 gate madness71%0%
251400m 22 gate WTA64%100%
261600m 24 gate madness54%50%
271000m 22 gate WTA50%38%
281800m 24 gate madness36%50%
292000m 22 gate WTA29%25%
302200m 24 gate madness18%40%
311800m 22 gate WTA11%50%
322200m 24 gate madness11%40%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).