Team report · Lower league

Ruthless Roofer

Power 55.9 · #15 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1000m 22 gate WTA 37% · 31st of 40 · 47 rounds
  • 1400m 24 gate madness 38% · 29th of 39 · 26 rounds
  • 1200m 24 gate madness 36% · 23rd of 32 · 11 rounds
Winning the most points
  • 2000m 22 gate WTA 55% · 17th of 40 · 43 rounds
  • 1200m 22 gate WTA 58% · 12th of 39 · 26 rounds
  • 1800m 24 gate madness 54% · 17th of 40 · 48 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Ruthless Roofer
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Jolly Giant
★17%
top 3 19/68
—
★20%
top 3 13/48
4.2%
won 2/47
7.6%
won 1/26
15%
top 3 5/26
4.3%
won 2/26
6.1%
won 2/24
12%
top 3 2/13
★6.9%
won 3/13
Eagle Man
13%
top 3 8/68
4.5%
won 4/43
16%
top 3 6/48
4.6%
won 1/47
★7.8%
won 2/26
16%
top 3 6/26
3.4%
5.9%
won 1/24
13%
4.7%
won 1/13
Run Run
9.2%
top 3 6/68
—
11%
top 3 3/48
3.1%
won 0/47
3.8%
won 0/26
10%
top 3 1/26
3.0%
won 1/26
3.2%
won 0/24
9.6%
top 3 0/13
3.0%
A Horse With No Name
13%
3.1%
won 0/43
14%
top 3 8/48
4.5%
won 3/47
5.5%
won 2/26
15%
top 3 3/26
4.5%
won 1/26
5.6%
won 2/24
13%
top 3 2/13
4.4%
won 2/13
Money Girl
12%
top 3 6/68
3.6%
won 2/43
15%
top 3 9/48
2.9%
4.6%
won 2/26
14%
top 3 3/26
6.0%
5.2%
won 0/24
8.8%
top 3 0/13
4.1%
won 0/13
Force Of Justice
9.1%
top 3 3/68
2.9%
won 0/43
9.9%
top 3 2/48
4.5%
won 2/47
5.0%
12%
top 3 2/26
★7.2%
won 2/26
4.1%
13%
3.1%
Money a Do It
14%
top 3 8/68
4.7%
won 2/43
15%
top 3 7/48
3.0%
4.5%
won 2/26
12%
3.7%
4.2%
9.1%
top 3 2/13
4.8%
won 0/13
God Eater
16%
top 3 10/68
★6.9%
won 6/43
17%
top 3 13/48
—
6.5%
won 3/26
—
—
—
—
6.4%
won 0/13
Monty the Mole
7.1%
top 3 2/68
2.4%
won 0/43
8.7%
top 3 1/48
—
2.5%
won 0/26
—
—
—
—
2.4%
Nomad Gods
13%
top 3 9/68
4.5%
won 3/43
17%
top 3 8/48
—
3.9%
—
—
—
—
4.3%
won 1/13
Bulova
—
—
—
2.3%
won 0/47
2.3%
won 0/26
6.8%
top 3 1/26
2.3%
won 0/26
2.3%
won 0/24
6.8%
top 3 0/13
—
Mr. Mister
13%
3.3%
14%
★7.2%
won 2/47
4.3%
won 1/26
★16%
top 3 4/26
7.0%
won 1/26
★6.6%
won 3/24
★17%
top 3 3/13
4.8%
Oxytocin
12%
top 3 8/68
4.3%
won 1/43
12%
top 3 2/48
—
—
—
—
—
—
3.7%
won 0/13
She Don't Wanna Man
16%
top 3 10/68
5.2%
won 3/43
12%
top 3 4/48
3.1%
—
7.6%
5.5%
2.5%
9.4%
5.7%
won 0/13
Pyro God
—
—
—
5.3%
won 1/47
—
13%
top 3 4/26
5.5%
won 2/26
4.6%
won 1/24
14%
top 3 2/13
—
Lightning Strike
—
—
—
6.5%
won 5/47
—
14%
top 3 1/26
6.1%
won 3/26
5.3%
won 3/24
16%
top 3 3/13
—
Terrible Comet
15%
top 3 14/68
4.3%
won 1/43
18%
2.5%
—
—
—
—
7.9%
5.0%
won 1/13
Wanda Vision
—
—
—
3.3%
won 1/47
—
9.8%
top 3 1/26
3.5%
won 1/26
3.0%
11%
top 3 2/13
—
Floater
—
—
—
3.9%
won 0/47
—
13%
6.2%
won 1/26
4.2%
won 0/24
12%
top 3 4/13
—
Mixed Feels
—
2.6%
9.8%
2.7%
4.2%
8.5%
top 3 4/26
3.2%
won 1/26
2.7%
8.5%
—
Boat Shoes
—
—
—
—
3.6%
won 0/26
11%
3.3%
3.3%
won 0/24
—
—
Dizzy Dean
—
—
—
2.3%
—
—
2.3%
—
6.7%
top 3 0/13
—
Degreelessness Mode
12%
—
—
—
—
—
—
—
—
3.5%
won 0/13

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Jolly Giant3131.8× avg
Eagle Man3061.2× avg
Run Run3000.4× avg
A Horse With No Name2881.1× avg
Money Girl2721.0× avg
Force Of Justice2590.5× avg
Money a Do It2331.1× avg
God Eater2091.7× avg
Monty the Mole1950.2× avg
Nomad Gods1831.2× avg
Bulova1830.1× avg
Mr. Mister1831.3× avg
Oxytocin1730.6× avg
She Don't Wanna Man1731.0× avg
Pyro God1471.0× avg
Lightning Strike1471.7× avg
Terrible Comet1241.4× avg
Wanda Vision1230.5× avg
Floater1211.1× avg
Mixed Feels731.3× avg
Boat Shoes500.0× avg
Dizzy Dean240.0× avg
Degreelessness Mode130.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%55%
22200m 24 gate madness100%52%
31000m 22 gate WTA100%37%
42200m 24 gate madness100%52%
52000m 22 gate WTA100%55%
61800m 24 gate madness100%54%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%38%
91200m 22 gate WTA100%58%
102200m 24 gate madness100%52%
111400m 22 gate WTA100%49%
121000m 24 gate madness100%62%
132200m 22 gate WTA100%62%
141400m 24 gate madness100%38%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%54%
172000m 22 gate WTA100%55%
182200m 24 gate madness99%52%
191200m 22 gate WTA96%58%
202200m 24 gate madness92%52%
211000m 22 gate WTA89%37%
221800m 24 gate madness81%54%
231000m 22 gate WTA72%37%
241200m 24 gate madness63%36%
251400m 22 gate WTA59%49%
261600m 24 gate madness49%30%
271000m 22 gate WTA43%37%
281800m 24 gate madness34%54%
292000m 22 gate WTA19%55%
302200m 24 gate madness11%52%
311800m 22 gate WTA8%100%
322200m 24 gate madness8%52%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).