No weak spots with enough rounds yet.
- 1800m 4 gate WTA 81% · 2nd of 22 · 7 rounds
- 2200m 6 gate WTA 62% · 10th of 23 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| God Eater | Top 15% top 3 3/5 | Top 29% top 3 2/5 | ★Top 13% top 3 1/3 | Top 39% won 1/7 | Top 20% won 3/7 | ★Top 26% | Middle | Top 7% top 3 1/5 | ||
| Canary in a Coal Mine | Middle top 3 1/5 | ★Top 20% won 2/5 | ★Top 4% top 3 2/5 | Middle top 3 0/3 | Bottom 34% won 0/5 | Middle top 3 2/5 | ||||
| boatload | Top 40% | ★Top 1% top 3 1/5 | ||||||||
| Eagle Man | Middle | Middle | Top 35% top 3 2/3 | Top 37% | Top 10% top 3 2/5 | |||||
| Oxytocin | Middle top 3 0/5 | Middle top 3 1/3 | Bottom 31% won 1/7 | Bottom 34% | Middle won 2/5 | Bottom 39% top 3 0/5 | Middle top 3 0/5 | |||
| Nomad Gods | Middle top 3 1/5 | Top 14% top 3 3/5 | Top 35% top 3 1/3 | ★Top 12% won 3/7 | Bottom 39% | Top 9% top 3 0/5 | ||||
| Mr. Mister | Top 31% | Top 28% | ||||||||
| She Don't Wanna Man | Top 37% top 3 1/5 | Top 16% top 3 1/3 | Middle won 3/7 | Middle top 3 4/5 | Middle | |||||
| A Horse With No Name | Middle | Top 33% | Top 25% top 3 1/5 | |||||||
| Money Girl | Middle | Top 19% top 3 0/5 | ||||||||
| Bandit Advance Storm | Middle top 3 0/3 | Bottom 29% top 3 1/5 | ||||||||
| Meteorite | ★Top 8% top 3 2/5 | Top 30% top 3 1/3 | Bottom 28% top 3 2/5 | |||||||
| Force Of Justice | Bottom 40% top 3 0/3 | Middle top 3 0/5 | ||||||||
| Lucky 7 | Middle won 3/5 | |||||||||
| Rain Rain | Middle top 3 0/5 | |||||||||
| Money a Do It | Top 27% | Top 27% | Top 20% top 3 1/5 | |||||||
| Boat Shoes | Middle | |||||||||
| Mixed Feels | Middle | |||||||||
| Terrible Comet | Top 18% top 3 0/3 | ★Top 36% | ★Top 19% | |||||||
| Arthur | Bottom 3% top 3 0/3 |
Cores in 1600m 24 gate madness
← all coresNo races in this segment.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).