No weak spots with enough rounds yet.
- 1800m 4 gate WTA 81% · 3rd of 22 · 7 rounds
- 2200m 6 gate WTA 62% · 10th of 23 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Mr. Misterbeats 65% · 5 races · 1 won · 1 top 3
- Bandit Advance Stormbeats 63% · 5 races · 0 won · 3 top 3
- Rain Rainbeats 65% · 3 races · 0 won · 0 top 3
- Pyro Godbeats 61% · 5 races · 0 won · 0 top 3
- Lucky 7beats 58% · 5 races · 0 won · 0 top 3
- Eagle Manbeats 51% · 5 races · 1 won · 1 top 3
- boatloadbeats 48% · 5 races · 0 won · 2 top 3
- Force Of Justicebeats 44% · 5 races · 1 won · 1 top 3
- Larrys Pineapplebeats 43% · 5 races · 0 won · 0 top 3
- Money Girlbeats 43% · 5 races · 0 won · 0 top 3
- Mixed Feelsbeats 37% · 5 races · 0 won · 0 top 3
- Switcheroo beats 20% · 2 races · 0 won · 0 top 3
- Arthurbeats 27% · 5 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).