Team report · Lower league

Ruthless Roofer

Power 53.6 · #10 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1800m 4 gate WTA 81% · 3rd of 22 · 7 rounds
  • 2200m 6 gate WTA 62% · 10th of 23 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
God Eater5858%
Canary in a Coal Mine5160%
boatload4851%
Eagle Man4660%
Oxytocin4544%
Nomad Gods4451%
Mr. Mister4054%
She Don't Wanna Man3062%
A Horse With No Name3046%
Money Girl2840%
Pyro God2551%
Bandit Advance Storm2447%
Meteorite2349%
Force Of Justice2320%
Lucky 72058%
Rain Rain1853%
Money a Do It1543%
Boat Shoes1445%
Mixed Feels1333%
Terrible Comet1355%
Larrys Pineapple1157%
Arthur1124%
Switcheroo 639%
Slytherin640%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%62%
31000m 1v1100%60%
42200m 6 gate madness100%40%
52000m 12 gate madness100%40%
61800m 24 gate madness100%60%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%20%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%80%
151600m 1v1100%40%
161800m 6 gate madness100%60%
172000m 12 gate madness100%40%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%81%
201800m 6 gate WTA96%40%
212000m 1v192%—
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%80%
251400m 4 gate WTA71%40%
261600m 6 gate WTA63%80%
271400m 1v149%50%
281800m 6 gate madness47%60%
291800m 12 gate madness39%67%
302200m 24 gate madness33%67%
311800m 4 gate WTA14%81%
322200m 6 gate WTA14%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).