Team report · Lower league

Ruthless Roofer

Power 53.6 · #10 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1800m 4 gate WTA 81% · 2nd of 22 · 7 rounds
  • 2200m 6 gate WTA 62% · 10th of 23 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Ruthless Roofer
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
God Eater
Top 15%
top 3 3/5
Top 29%
top 3 2/5
★Top 13%
top 3 1/3
Top 39%
won 1/7
Top 20%
won 3/7
★Top 26%
Middle
Top 7%
top 3 1/5
Canary in a Coal Mine
Middle
top 3 1/5
★Top 20%
won 2/5
★Top 4%
top 3 2/5
Middle
top 3 0/3
Bottom 34%
won 0/5
Middle
top 3 2/5
boatload
Top 40%
★Top 1%
top 3 1/5
Eagle Man
Middle
Middle
Top 35%
top 3 2/3
Top 37%
Top 10%
top 3 2/5
Oxytocin
Middle
top 3 0/5
Middle
top 3 1/3
Bottom 31%
won 1/7
Bottom 34%
Middle
won 2/5
Bottom 39%
top 3 0/5
Middle
top 3 0/5
Nomad Gods
Middle
top 3 1/5
Top 14%
top 3 3/5
Top 35%
top 3 1/3
★Top 12%
won 3/7
Bottom 39%
Top 9%
top 3 0/5
Mr. Mister
Top 31%
Top 28%
She Don't Wanna Man
Top 37%
top 3 1/5
Top 16%
top 3 1/3
Middle
won 3/7
Middle
top 3 4/5
Middle
A Horse With No Name
Middle
Top 33%
Top 25%
top 3 1/5
Money Girl
Middle
Top 19%
top 3 0/5
Bandit Advance Storm
Middle
top 3 0/3
Bottom 29%
top 3 1/5
Meteorite
★Top 8%
top 3 2/5
Top 30%
top 3 1/3
Bottom 28%
top 3 2/5
Force Of Justice
Bottom 40%
top 3 0/3
Middle
top 3 0/5
Lucky 7
Middle
won 3/5
Rain Rain
Middle
top 3 0/5
Money a Do It
Top 27%
Top 27%
Top 20%
top 3 1/5
Boat Shoes
Middle
Mixed Feels
Middle
Terrible Comet
Top 18%
top 3 0/3
★Top 36%
★Top 19%
Arthur
Bottom 3%
top 3 0/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
God Eater581.3× avg
Canary in a Coal Mine511.1× avg
boatload481.8× avg
Eagle Man461.8× avg
Oxytocin450.6× avg
Nomad Gods441.2× avg
Mr. Mister401.4× avg
She Don't Wanna Man301.7× avg
A Horse With No Name300.7× avg
Money Girl280.4× avg
Pyro God251.0× avg
Bandit Advance Storm241.8× avg
Meteorite230.8× avg
Force Of Justice230.3× avg
Lucky 7201.0× avg
Rain Rain180.0× avg
Money a Do It150.8× avg
Boat Shoes141.0× avg
Mixed Feels130.0× avg
Terrible Comet131.3× avg
Larrys Pineapple110.7× avg
Arthur110.0× avg
Switcheroo 61.0× avg
Slytherin60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%62%
31000m 1v1100%60%
42200m 6 gate madness100%40%
52000m 12 gate madness100%40%
61800m 24 gate madness100%60%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%20%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%80%
151600m 1v1100%40%
161800m 6 gate madness100%60%
172000m 12 gate madness100%40%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%81%
201800m 6 gate WTA96%40%
212000m 1v192%—
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%80%
251400m 4 gate WTA72%40%
261600m 6 gate WTA64%80%
271400m 1v150%50%
281800m 6 gate madness48%60%
291800m 12 gate madness40%67%
302200m 24 gate madness34%67%
311800m 4 gate WTA16%81%
322200m 6 gate WTA16%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).