Team report · Lower league

Ruthless Roofer

Power 53.6 · #10 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1800m 4 gate WTA 81% · 2nd of 22 · 7 rounds
  • 2200m 6 gate WTA 62% · 10th of 23 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
God Eater581.3× avg
Canary in a Coal Mine511.1× avg
boatload481.8× avg
Eagle Man461.8× avg
Oxytocin450.6× avg
Nomad Gods441.2× avg
Mr. Mister401.4× avg
She Don't Wanna Man301.7× avg
A Horse With No Name300.7× avg
Money Girl280.4× avg
Pyro God251.0× avg
Bandit Advance Storm241.8× avg
Meteorite230.8× avg
Force Of Justice230.3× avg
Lucky 7201.0× avg
Rain Rain180.0× avg
Money a Do It150.8× avg
Boat Shoes141.0× avg
Mixed Feels130.0× avg
Terrible Comet131.3× avg
Larrys Pineapple110.7× avg
Arthur110.0× avg
Switcheroo 61.0× avg
Slytherin60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%62%
31000m 1v1100%60%
42200m 6 gate madness100%40%
52000m 12 gate madness100%40%
61800m 24 gate madness100%60%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%20%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%80%
151600m 1v1100%40%
161800m 6 gate madness100%60%
172000m 12 gate madness100%40%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%81%
201800m 6 gate WTA96%40%
212000m 1v192%—
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%80%
251400m 4 gate WTA72%40%
261600m 6 gate WTA64%80%
271400m 1v150%50%
281800m 6 gate madness48%60%
291800m 12 gate madness40%67%
302200m 24 gate madness34%67%
311800m 4 gate WTA16%81%
322200m 6 gate WTA16%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).