Team report · Lower league

Ruthless Roofer

Power 54.5 · #13 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 27% · 36th of 39 · 10 rounds
  • 2200m 6 gate madness 25% · 34th of 37 · 8 rounds
  • 2000m 6 gate WTA 25% · 32nd of 37 · 8 rounds
Winning the most points
  • 1000m 6 gate madness 88% · 1st of 37 · 8 rounds
  • 1600m 4 gate WTA 88% · 1st of 37 · 8 rounds
  • 2000m 12 gate madness 63% · 8th of 40 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Ruthless Roofer
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
God Eater
★30%
top 3 6/16
53%
53%
top 3 2/10
16%
top 3 3/10
20%
won 4/9
29%
won 2/9
52%
—
—
★29%
won 4/8
Eagle Man
25%
top 3 2/16
53%
51%
top 3 6/10
13%
top 3 1/10
16%
28%
won 3/9
49%
49%
29%
25%
Nomad Gods
26%
top 3 5/16
49%
55%
13%
top 3 1/10
17%
30%
51%
won 3/7
—
—
26%
won 2/8
Lightning Strike
—
—
—
—
—
—
—
51%
won 4/8
26%
top 3 7/8
—
Mr. Mister
22%
48%
53%
13%
17%
27%
47%
★53%
★29%
top 3 1/8
22%
Money a Do It
28%
top 3 5/16
51%
54%
14%
top 3 2/10
18%
28%
54%
45%
23%
28%
A Horse With No Name
24%
54%
52%
top 3 4/10
13%
top 3 3/10
17%
27%
51%
50%
29%
top 3 0/8
24%
Oxytocin
27%
top 3 3/16
—
49%
12%
top 3 1/10
16%
24%
52%
—
—
26%
Jolly Giant
—
54%
53%
★17%
top 3 0/10
★21%
31%
—
47%
27%
top 3 1/8
—
She Don't Wanna Man
27%
top 3 6/16
—
45%
16%
top 3 2/10
20%
won 0/9
23%
51%
46%
18%
27%
Pyro God
—
—
—
—
—
—
—
50%
25%
top 3 1/8
—
Money Girl
24%
52%
53%
12%
top 3 1/10
16%
28%
50%
43%
26%
top 3 2/8
24%
Run Run
—
52%
51%
9.2%
13%
24%
—
47%
23%
—
Floater
—
—
—
—
—
—
—
50%
26%
—
Mixed Feels
21%
49%
46%
—
—
22%
51%
45%
19%
23%
Terrible Comet
28%
—
58%
15%
top 3 1/10
20%
won 2/9
★31%
★54%
47%
—
28%
Force Of Justice
18%
50%
41%
9.1%
top 3 2/10
13%
20%
39%
48%
24%
18%
Wanda Vision
—
—
—
—
—
—
—
51%
23%
—
Dizzy Dean
—
—
—
—
—
—
—
50%
—
—
Bulova
—
50%
—
—
—
—
—
53%
19%
—
Boat Shoes
—
52%
won 8/16
—
—
—
—
—
—
24%
—
Degreelessness Mode
—
—
—
12%
top 3 1/10
17%
—
—
—
—
—
Monty the Mole
19%
★54%
★59%
7.1%
12%
26%
49%
—
—
21%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
God Eater961.2× avg
Eagle Man810.9× avg
Nomad Gods591.1× avg
Lightning Strike581.6× avg
Mr. Mister561.4× avg
Money a Do It551.0× avg
A Horse With No Name541.2× avg
Oxytocin500.6× avg
Jolly Giant460.8× avg
She Don't Wanna Man431.1× avg
Pyro God341.6× avg
Money Girl321.0× avg
Run Run300.8× avg
Floater261.1× avg
Mixed Feels200.0× avg
Terrible Comet191.1× avg
Force Of Justice180.9× avg
Wanda Vision181.3× avg
Dizzy Dean180.7× avg
Bulova170.0× avg
Boat Shoes161.0× avg
Degreelessness Mode100.8× avg
Monty the Mole81.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%63%
31000m 1v1100%50%
42200m 6 gate madness100%25%
52000m 12 gate madness100%63%
61800m 24 gate madness100%38%
71600m 4 gate WTA100%88%
81200m 6 gate WTA100%75%
91600m 1v1100%50%
101000m 6 gate madness100%88%
111400m 12 gate madness100%63%
121000m 24 gate madness100%75%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%50%
161800m 6 gate madness100%27%
172000m 12 gate madness100%63%
182200m 24 gate madness99%64%
191800m 4 gate WTA99%51%
201800m 6 gate WTA98%63%
212000m 1v196%43%
221600m 6 gate madness91%57%
231000m 12 gate madness82%67%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%27%
291800m 12 gate madness30%50%
302200m 24 gate madness19%64%
311800m 4 gate WTA11%51%
322200m 6 gate WTA11%63%
332000m 1v17%43%
341800m 6 gate madness7%27%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).