- 1800m 6 gate madness 27% · 36th of 39 · 10 rounds
- 2200m 6 gate madness 25% · 34th of 37 · 8 rounds
- 2000m 6 gate WTA 25% · 32nd of 37 · 8 rounds
- 1000m 6 gate madness 88% · 1st of 37 · 8 rounds
- 1600m 4 gate WTA 88% · 1st of 37 · 8 rounds
- 2000m 12 gate madness 63% · 8th of 40 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| God Eater | ★30% top 3 6/16 | 53% | 53% top 3 2/10 | 16% top 3 3/10 | 20% won 4/9 | 29% won 2/9 | 52% | — | — | ★29% won 4/8 |
| Eagle Man | 25% top 3 2/16 | 53% | 51% top 3 6/10 | 13% top 3 1/10 | 16% | 28% won 3/9 | 49% | 49% | 29% | 25% |
| Nomad Gods | 26% top 3 5/16 | 49% | 55% | 13% top 3 1/10 | 17% | 30% | 51% won 3/7 | — | — | 26% won 2/8 |
| Lightning Strike | — | — | — | — | — | — | — | 51% won 4/8 | 26% top 3 7/8 | — |
| Mr. Mister | 22% | 48% | 53% | 13% | 17% | 27% | 47% | ★53% | ★29% top 3 1/8 | 22% |
| Money a Do It | 28% top 3 5/16 | 51% | 54% | 14% top 3 2/10 | 18% | 28% | 54% | 45% | 23% | 28% |
| A Horse With No Name | 24% | 54% | 52% top 3 4/10 | 13% top 3 3/10 | 17% | 27% | 51% | 50% | 29% top 3 0/8 | 24% |
| Oxytocin | 27% top 3 3/16 | — | 49% | 12% top 3 1/10 | 16% | 24% | 52% | — | — | 26% |
| Jolly Giant | — | 54% | 53% | ★17% top 3 0/10 | ★21% | 31% | — | 47% | 27% top 3 1/8 | — |
| She Don't Wanna Man | 27% top 3 6/16 | — | 45% | 16% top 3 2/10 | 20% won 0/9 | 23% | 51% | 46% | 18% | 27% |
| Pyro God | — | — | — | — | — | — | — | 50% | 25% top 3 1/8 | — |
| Money Girl | 24% | 52% | 53% | 12% top 3 1/10 | 16% | 28% | 50% | 43% | 26% top 3 2/8 | 24% |
| Run Run | — | 52% | 51% | 9.2% | 13% | 24% | — | 47% | 23% | — |
| Floater | — | — | — | — | — | — | — | 50% | 26% | — |
| Mixed Feels | 21% | 49% | 46% | — | — | 22% | 51% | 45% | 19% | 23% |
| Terrible Comet | 28% | — | 58% | 15% top 3 1/10 | 20% won 2/9 | ★31% | ★54% | 47% | — | 28% |
| Force Of Justice | 18% | 50% | 41% | 9.1% top 3 2/10 | 13% | 20% | 39% | 48% | 24% | 18% |
| Wanda Vision | — | — | — | — | — | — | — | 51% | 23% | — |
| Dizzy Dean | — | — | — | — | — | — | — | 50% | — | — |
| Bulova | — | 50% | — | — | — | — | — | 53% | 19% | — |
| Boat Shoes | — | 52% won 8/16 | — | — | — | — | — | — | 24% | — |
| Degreelessness Mode | — | — | — | 12% top 3 1/10 | 17% | — | — | — | — | — |
| Monty the Mole | 19% | ★54% | ★59% | 7.1% | 12% | 26% | 49% | — | — | 21% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).