Team report · Lower league

Ruthless Roofer

Power 54.5 · #13 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 27% · 36th of 39 · 10 rounds
  • 2200m 6 gate madness 25% · 34th of 37 · 8 rounds
  • 2000m 6 gate WTA 25% · 32nd of 37 · 8 rounds
Winning the most points
  • 1000m 6 gate madness 88% · 1st of 37 · 8 rounds
  • 1600m 4 gate WTA 88% · 1st of 37 · 8 rounds
  • 2000m 12 gate madness 63% · 8th of 40 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
God Eater9651%
Eagle Man8146%
Nomad Gods5955%
Lightning Strike5860%
Mr. Mister5657%
Money a Do It5553%
A Horse With No Name5452%
Oxytocin5044%
Jolly Giant4642%
She Don't Wanna Man4344%
Pyro God3454%
Money Girl3259%
Run Run3050%
Floater2651%
Mixed Feels2038%
Terrible Comet1959%
Force Of Justice1832%
Wanda Vision1852%
Dizzy Dean1856%
Bulova1756%
Boat Shoes1650%
Degreelessness Mode1050%
Monty the Mole866%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%63%
31000m 1v1100%50%
42200m 6 gate madness100%25%
52000m 12 gate madness100%63%
61800m 24 gate madness100%38%
71600m 4 gate WTA100%88%
81200m 6 gate WTA100%75%
91600m 1v1100%50%
101000m 6 gate madness100%88%
111400m 12 gate madness100%63%
121000m 24 gate madness100%75%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%50%
161800m 6 gate madness100%27%
172000m 12 gate madness100%63%
182200m 24 gate madness99%64%
191800m 4 gate WTA99%51%
201800m 6 gate WTA98%63%
212000m 1v196%43%
221600m 6 gate madness91%57%
231000m 12 gate madness82%67%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%27%
291800m 12 gate madness30%50%
302200m 24 gate madness19%64%
311800m 4 gate WTA11%51%
322200m 6 gate WTA11%63%
332000m 1v17%43%
341800m 6 gate madness7%27%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).