- 1600m 24 gate WTA 40% · 15th of 23 · 9 rounds
- 1800m 4 gate WTA 75% · 3rd of 22 · 8 rounds
- 2000m 6 gate WTA 55% · 8th of 25 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 4r · 7th · 2.0/map | 52% 5r · 7th · 1.1/map | 75% 8r · 3rd · 2.0/map | — | 50% 6r · 10th · 1.7/map | ||
| 6 gate WTA | — | 44% 5r · 11th · 1.5/map | 55% 11r · 8th · 3.0/map | ||||
| 16 gate WTA | 50% 4r · 8th · 1.1/map | 50% 4r · 9th · 2.0/map | 33% 3r · 9th · 0.9/map | 0% 1r · 0.5/map | 50% 8r · 8th · 2.0/map | ||
| 24 gate WTA | 75% 4r · 4th · 1.0/map | 50% 4r · 5th · 1.0/map | 40% 9r · 15th · 3.4/map | 100% 2r · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Mr. Mister | Middle won 0/9 | ★Top 8% | ★Top 8% won 1/4 | ★Top 7% | ★Top 10% won 1/5 | ★Top 14% won 0/5 | ||||
| boatload | ★Top 1% won 0/9 | Middle | Top 24% won 0/4 | Middle won 0/5 | ||||||
| Eagle Man | Top 2% won 1/9 | Top 13% won 0/4 | Top 37% | Top 38% | Top 20% | |||||
| Rain Rain | Bottom 27% won 0/9 | Bottom 15% won 0/4 | ||||||||
| Money Girl | Top 38% won 0/9 | Top 29% won 0/4 | Middle won 1/5 | |||||||
| God Eater | Top 8% won 1/9 | ★Top 16% won 3/11 | Top 20% | ★Top 16% won 1/8 | Middle | |||||
| A Horse With No Name | Top 21% won 1/9 | Top 37% | Top 17% won 0/4 | Top 20% | Top 21% won 3/5 | |||||
| Oxytocin | Middle won 1/11 | Bottom 34% won 3/8 | Middle won 0/8 | |||||||
| Force Of Justice | Top 30% won 0/9 | Middle won 0/4 | ||||||||
| Money a Do It | Middle won 0/9 | Middle won 2/4 | ||||||||
| She Don't Wanna Man | Middle won 2/11 | Top 23% won 2/8 | Middle won 2/6 | |||||||
| Pyro God | Top 29% | Middle won 1/4 | ||||||||
| Nomad Gods | Middle | ★Top 12% won 3/8 | Middle won 1/8 | Bottom 33% | ||||||
| Mixed Feels | Middle won 0/9 | |||||||||
| Bandit Advance Storm | Bottom 31% won 0/9 | Middle won 0/6 | ||||||||
| Meteorite | Top 37% won 0/8 | Bottom 29% won 1/6 | ||||||||
| Arthur | Bottom 1% won 0/8 | |||||||||
| Boat Shoes | Middle won 1/9 | Bottom 31% won 0/4 | ||||||||
| Terrible Comet | Top 32% won 0/8 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).