Team report · Lower league

Ruthless Roofer

Power 52.2 · #17 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 1400m 24 gate WTA 27% · 33rd of 38 · 15 rounds
  • 1800m 4 gate WTA 46% · 25th of 39 · 30 rounds
  • 1000m 4 gate WTA 47% · 20th of 39 · 30 rounds
Winning the most points
  • 1400m 16 gate WTA 60% · 8th of 39 · 30 rounds
  • 2200m 16 gate WTA 60% · 15th of 39 · 30 rounds
  • 1400m 6 gate WTA 63% · 7th of 39 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Ruthless Roofer
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.6/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Mr. Mister
3.9%
won 1/52
14%
★21%
won 3/35
★29%
★8.7%
won 7/30
6.6%
27%
25%
★20%
won 6/24
★29%
won 8/21
God Eater
6.0%
won 3/52
★21%
won 7/45
—
—
—
8.5%
won 3/30
29%
won 6/30
28%
won 6/25
—
—
Lightning Strike
—
—
19%
won 7/35
28%
won 10/30
7.2%
won 1/30
—
—
—
18%
won 3/24
26%
won 6/21
A Horse With No Name
5.1%
won 4/52
15%
18%
26%
7.7%
won 5/30
6.2%
27%
26%
19%
won 5/24
28%
Run Run
3.5%
won 1/52
—
13%
22%
4.6%
won 1/30
4.3%
24%
21%
15%
23%
Bulova
2.1%
won 0/52
—
14%
22%
3.3%
won 0/30
—
—
—
12%
22%
Money Girl
4.2%
won 3/52
16%
19%
20%
7.0%
won 4/30
5.7%
28%
23%
18%
26%
Jolly Giant
7.1%
won 9/52
—
16%
23%
8.0%
won 0/30
★9.1%
31%
29%
19%
27%
Money a Do It
4.1%
won 3/52
19%
15%
21%
5.9%
6.7%
28%
27%
16%
23%
Boat Shoes
3.2%
won 0/52
—
16%
—
4.8%
won 0/30
—
—
—
15%
24%
Nomad Gods
3.5%
17%
—
—
—
6.1%
won 1/30
30%
won 8/30
26%
won 5/25
—
—
Eagle Man
★7.3%
won 2/52
17%
14%
25%
8.0%
6.5%
won 1/30
28%
24%
20%
28%
Monty the Mole
2.3%
won 0/52
12%
—
—
—
3.4%
won 0/30
26%
21%
—
—
Oxytocin
—
18%
won 8/45
—
—
—
5.4%
won 2/30
24%
25%
—
—
She Don't Wanna Man
—
18%
won 10/45
18%
21%
3.6%
7.8%
won 6/30
23%
28%
11%
19%
Pyro God
—
—
19%
won 7/35
26%
6.3%
—
—
—
17%
25%
Floater
—
—
20%
25%
won 4/30
6.0%
—
—
—
17%
26%
Force Of Justice
4.6%
won 2/52
12%
21%
24%
5.8%
4.4%
20%
20%
16%
24%
Mixed Feels
3.8%
14%
14%
20%
4.0%
—
22%
—
13%
20%
Terrible Comet
—
18%
—
21%
—
7.1%
won 3/30
★31%
★30%
—
—
Wanda Vision
—
—
16%
25%
4.4%
—
—
—
15%
24%
Degreelessness Mode
—
—
—
—
—
5.3%
won 2/30
—
27%
—
—
Dizzy Dean
—
—
11%
20%
—
—
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mr. Mister2231.4× avg
God Eater2181.0× avg
Lightning Strike1861.1× avg
A Horse With No Name1721.9× avg
Run Run1570.4× avg
Bulova1430.0× avg
Money Girl1331.6× avg
Jolly Giant1332.3× avg
Money a Do It1181.3× avg
Boat Shoes1120.2× avg
Nomad Gods1061.0× avg
Eagle Man1030.8× avg
Monty the Mole950.0× avg
Oxytocin891.0× avg
She Don't Wanna Man891.6× avg
Pyro God811.1× avg
Floater760.6× avg
Force Of Justice600.8× avg
Mixed Feels460.0× avg
Terrible Comet441.2× avg
Wanda Vision310.0× avg
Degreelessness Mode301.1× avg
Dizzy Dean150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%47%
21200m 6 gate WTA100%50%
31400m 16 gate WTA100%60%
41600m 24 gate WTA100%55%
51800m 4 gate WTA100%46%
62000m 6 gate WTA100%55%
72200m 16 gate WTA100%60%
81200m 24 gate WTA100%53%
92200m 4 gate WTA100%48%
102000m 6 gate WTA100%55%
112200m 16 gate WTA100%60%
121600m 24 gate WTA100%55%
131400m 4 gate WTA100%62%
141400m 6 gate WTA100%63%
151000m 16 gate WTA100%47%
161400m 24 gate WTA100%27%
171000m 4 gate WTA100%47%
181200m 6 gate WTA100%50%
191400m 16 gate WTA100%60%
201600m 24 gate WTA98%55%
211800m 4 gate WTA93%46%
222000m 6 gate WTA90%55%
231600m 16 gate WTA85%53%
241800m 24 gate WTA77%62%
252200m 4 gate WTA65%48%
261400m 6 gate WTA58%63%
271800m 16 gate WTA49%71%
281600m 24 gate WTA34%55%
291400m 4 gate WTA28%62%
301200m 6 gate WTA21%50%
311000m 16 gate WTA11%47%
322200m 24 gate WTA11%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).