Team report · Lower league

Ruthless Roofer

Power 43.5 · #34 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 26% · 38th of 40 · 22 rounds
  • 1000m 1v1 38% · 35th of 40 · 24 rounds
  • 2200m 6 gate madness 25% · 36th of 40 · 12 rounds
Winning the most points
  • 1800m 1v1 79% · 1st of 40 · 16 rounds
  • 1000m 6 gate madness 57% · 13th of 40 · 16 rounds
  • 1400m 1v1 52% · 19th of 40 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Ruthless Roofer
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
God Eater
—
Top 31%
won 6/22
—
Top 27%
top 3 9/18
—
Top 17%
won 13/16
—
Top 15%
top 3 8/13
Top 32%
top 3 4/12
—
Lightning Strike
Top 30%
won 9/24
—
Top 36%
top 3 7/20
—
Middle
—
Top 31%
top 3 9/16
—
—
Top 12%
won 0/6
Mr. Mister
★Top 12%
Middle
Top 14%
top 3 13/20
Middle
Top 19%
Top 24%
Top 14%
top 3 7/16
Bottom 38%
Middle
Top 4%
won 1/6
Pyro God
Middle
—
Top 28%
top 3 11/20
—
Middle
—
Middle
—
—
Top 16%
won 0/6
Floater
Middle
—
Top 24%
—
Top 29%
—
Middle
top 3 9/16
—
—
Top 9%
won 1/6
A Horse With No Name
Middle
Top 32%
Top 16%
Top 38%
Top 16%
Top 27%
Middle
★Top 10%
top 3 5/13
Top 32%
Top 27%
Oxytocin
—
Top 33%
—
Top 29%
top 3 8/18
—
Middle
—
—
Top 34%
—
Nomad Gods
—
Top 36%
—
Top 37%
top 3 8/18
—
Top 8%
—
Middle
Top 36%
—
Bulova
Top 14%
—
★Top 1%
—
★Top 15%
won 9/17
—
★Top 9%
Middle
—
Bottom 17%
Jolly Giant
Bottom 28%
Top 23%
Bottom 38%
—
Middle
Top 17%
Bottom 30%
Top 13%
top 3 5/13
Top 25%
Top 36%
She Don't Wanna Man
Bottom 21%
Top 24%
Middle
Top 37%
Bottom 11%
Bottom 25%
Bottom 21%
—
Top 25%
top 3 4/12
Top 19%
Terrible Comet
Bottom 30%
★Top 8%
—
★Top 13%
—
★Top 2%
Bottom 29%
—
★Top 9%
top 3 6/12
—
Wanda Vision
Top 31%
—
Top 25%
—
Top 37%
—
Top 30%
—
—
Middle
won 0/6
Dizzy Dean
Middle
—
Top 36%
—
—
—
Middle
—
—
Bottom 7%
won 0/6
Eagle Man
Middle
Middle
Bottom 26%
Middle
Top 19%
Top 36%
Middle
Top 16%
Middle
Middle
Force Of Justice
Bottom 38%
Bottom 21%
Top 30%
Bottom 10%
Bottom 35%
Bottom 10%
Bottom 39%
Middle
Bottom 23%
★Top 3%
Money Girl
Bottom 8%
Middle
Middle
Middle
Middle
Top 22%
Bottom 9%
Top 26%
Middle
Top 13%
Money a Do It
Bottom 16%
Top 32%
Middle
Top 16%
Bottom 22%
Top 15%
Bottom 17%
Top 35%
Top 32%
Middle

Cores in 2000m 6 gate madness

← all cores
Ruthless Roofer
  • God Eatertop 3 9 of 18 (avg 50%) · league rank Top 27% (53%)
  • Oxytocintop 3 8 of 18 (avg 50%) · league rank Top 29% (53%)
  • Nomad Godstop 3 8 of 18 (avg 50%) · league rank Top 37% (51%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%33%
41400m 1v1100%52%
51200m 6 gate madness100%39%
61800m 1v1100%79%
71600m 6 gate madness100%42%
81800m 12 gate WTA100%50%
92200m 1v1100%26%
102000m 6 gate madness100%37%
112200m 6 gate madness100%25%
121000m 1v1100%38%
131000m 6 gate madness100%57%
141400m 1v1100%52%
151200m 6 gate madness100%39%
161800m 1v1100%79%
171600m 6 gate madness100%42%
182200m 1v1100%26%
191000m 1v1100%38%
201200m 6 gate madness99%39%
212000m 6 gate madness99%37%
222200m 6 gate madness97%25%
232200m 1v193%26%
241000m 1v187%38%
251400m 1v180%52%
262000m 6 gate madness74%37%
271800m 1v164%79%
281000m 6 gate madness51%57%
292200m 1v141%26%
301200m 6 gate madness25%39%
311600m 6 gate madness12%42%
321200m 1v112%0%
332000m 6 gate madness7%37%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).