- 2200m 1v1 26% · 38th of 40 · 22 rounds
- 1000m 1v1 38% · 35th of 40 · 24 rounds
- 2200m 6 gate madness 25% · 36th of 40 · 12 rounds
- 1800m 1v1 79% · 1st of 40 · 16 rounds
- 1000m 6 gate madness 57% · 13th of 40 · 16 rounds
- 1400m 1v1 52% · 19th of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| God Eater | — | Top 31% won 6/22 | — | Top 27% top 3 9/18 | — | Top 17% won 13/16 | — | Top 15% top 3 8/13 | Top 32% top 3 4/12 | — |
| Lightning Strike | Top 30% won 9/24 | — | Top 36% top 3 7/20 | — | Middle | — | Top 31% top 3 9/16 | — | — | Top 12% won 0/6 |
| Mr. Mister | ★Top 12% | Middle | Top 14% top 3 13/20 | Middle | Top 19% | Top 24% | Top 14% top 3 7/16 | Bottom 38% | Middle | Top 4% won 1/6 |
| Pyro God | Middle | — | Top 28% top 3 11/20 | — | Middle | — | Middle | — | — | Top 16% won 0/6 |
| Floater | Middle | — | Top 24% | — | Top 29% | — | Middle top 3 9/16 | — | — | Top 9% won 1/6 |
| A Horse With No Name | Middle | Top 32% | Top 16% | Top 38% | Top 16% | Top 27% | Middle | ★Top 10% top 3 5/13 | Top 32% | Top 27% |
| Oxytocin | — | Top 33% | — | Top 29% top 3 8/18 | — | Middle | — | — | Top 34% | — |
| Nomad Gods | — | Top 36% | — | Top 37% top 3 8/18 | — | Top 8% | — | Middle | Top 36% | — |
| Bulova | Top 14% | — | ★Top 1% | — | ★Top 15% won 9/17 | — | ★Top 9% | Middle | — | Bottom 17% |
| Jolly Giant | Bottom 28% | Top 23% | Bottom 38% | — | Middle | Top 17% | Bottom 30% | Top 13% top 3 5/13 | Top 25% | Top 36% |
| She Don't Wanna Man | Bottom 21% | Top 24% | Middle | Top 37% | Bottom 11% | Bottom 25% | Bottom 21% | — | Top 25% top 3 4/12 | Top 19% |
| Terrible Comet | Bottom 30% | ★Top 8% | — | ★Top 13% | — | ★Top 2% | Bottom 29% | — | ★Top 9% top 3 6/12 | — |
| Wanda Vision | Top 31% | — | Top 25% | — | Top 37% | — | Top 30% | — | — | Middle won 0/6 |
| Dizzy Dean | Middle | — | Top 36% | — | — | — | Middle | — | — | Bottom 7% won 0/6 |
| Eagle Man | Middle | Middle | Bottom 26% | Middle | Top 19% | Top 36% | Middle | Top 16% | Middle | Middle |
| Force Of Justice | Bottom 38% | Bottom 21% | Top 30% | Bottom 10% | Bottom 35% | Bottom 10% | Bottom 39% | Middle | Bottom 23% | ★Top 3% |
| Money Girl | Bottom 8% | Middle | Middle | Middle | Middle | Top 22% | Bottom 9% | Top 26% | Middle | Top 13% |
| Money a Do It | Bottom 16% | Top 32% | Middle | Top 16% | Bottom 22% | Top 15% | Bottom 17% | Top 35% | Top 32% | Middle |
Cores in 2000m 6 gate madness
← all cores- God Eatertop 3 9 of 18 (avg 50%) · league rank Top 27% (53%)
- Oxytocintop 3 8 of 18 (avg 50%) · league rank Top 29% (53%)
- Nomad Godstop 3 8 of 18 (avg 50%) · league rank Top 37% (51%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).