- 2200m 1v1 26% · 38th of 40 · 22 rounds
- 1000m 1v1 38% · 35th of 40 · 24 rounds
- 2200m 6 gate madness 25% · 36th of 40 · 12 rounds
- 1800m 1v1 79% · 1st of 40 · 16 rounds
- 1000m 6 gate madness 57% · 13th of 40 · 16 rounds
- 1400m 1v1 52% · 19th of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| God Eater | Bottom 32% won 6/22 | Middle top 3 9/18 | Middle won 13/16 | Top 22% top 3 8/13 | Middle top 3 4/12 | |||||
| Lightning Strike | Middle won 9/24 | Middle top 3 7/20 | Middle top 3 9/16 | Top 21% won 0/6 | ||||||
| Mr. Mister | ★Top 19% top 3 13/20 | ★Top 19% top 3 7/16 | ★Top 7% won 1/6 | |||||||
| Pyro God | Middle top 3 11/20 | Middle | Top 29% won 0/6 | |||||||
| Floater | Bottom 38% top 3 9/16 | Top 17% won 1/6 | ||||||||
| A Horse With No Name | ★Top 15% top 3 5/13 | Middle | ||||||||
| Oxytocin | Middle top 3 8/18 | Bottom 39% | ||||||||
| Nomad Gods | Bottom 29% | Middle top 3 8/18 | ||||||||
| Bulova | ★Top 26% won 9/17 | |||||||||
| Jolly Giant | Top 19% top 3 5/13 | |||||||||
| She Don't Wanna Man | Middle | Middle top 3 4/12 | ||||||||
| Terrible Comet | ★Top 19% top 3 6/12 | |||||||||
| Wanda Vision | Bottom 37% won 0/6 | |||||||||
| Dizzy Dean | Bottom 3% won 0/6 | |||||||||
| Eagle Man | Top 23% | Bottom 28% | ||||||||
| Money a Do It | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).