Team report · Lower league

Ruthless Roofer

Power 43.5 · #34 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 26% · 38th of 40 · 22 rounds
  • 1000m 1v1 38% · 35th of 40 · 24 rounds
  • 2200m 6 gate madness 25% · 36th of 40 · 12 rounds
Winning the most points
  • 1800m 1v1 79% · 1st of 40 · 16 rounds
  • 1000m 6 gate madness 57% · 13th of 40 · 16 rounds
  • 1400m 1v1 52% · 19th of 40 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Ruthless Roofer
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
God Eater
Bottom 32%
won 6/22
Middle
top 3 9/18
Middle
won 13/16
Top 22%
top 3 8/13
Middle
top 3 4/12
Lightning Strike
Middle
won 9/24
Middle
top 3 7/20
Middle
top 3 9/16
Top 21%
won 0/6
Mr. Mister
★Top 19%
top 3 13/20
★Top 19%
top 3 7/16
★Top 7%
won 1/6
Pyro God
Middle
top 3 11/20
Middle
Top 29%
won 0/6
Floater
Bottom 38%
top 3 9/16
Top 17%
won 1/6
A Horse With No Name
★Top 15%
top 3 5/13
Middle
Oxytocin
Middle
top 3 8/18
Bottom 39%
Nomad Gods
Bottom 29%
Middle
top 3 8/18
Bulova
★Top 26%
won 9/17
Jolly Giant
Top 19%
top 3 5/13
She Don't Wanna Man
Middle
Middle
top 3 4/12
Terrible Comet
★Top 19%
top 3 6/12
Wanda Vision
Bottom 37%
won 0/6
Dizzy Dean
Bottom 3%
won 0/6
Eagle Man
Top 23%
Bottom 28%
Money a Do It
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
God Eater871.0× avg
Lightning Strike680.8× avg
Mr. Mister431.1× avg
Pyro God261.0× avg
Floater221.2× avg
A Horse With No Name190.7× avg
Oxytocin180.9× avg
Nomad Gods180.9× avg
Bulova171.1× avg
Jolly Giant140.9× avg
She Don't Wanna Man120.7× avg
Terrible Comet121.0× avg
Wanda Vision60.0× avg
Dizzy Dean60.0× avg
Eagle Man66.0× avg
Force Of Justice60.0× avg
Money Girl60.0× avg
Money a Do It60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%33%
41400m 1v1100%52%
51200m 6 gate madness100%39%
61800m 1v1100%79%
71600m 6 gate madness100%42%
81800m 12 gate WTA100%50%
92200m 1v1100%26%
102000m 6 gate madness100%37%
112200m 6 gate madness100%25%
121000m 1v1100%38%
131000m 6 gate madness100%57%
141400m 1v1100%52%
151200m 6 gate madness100%39%
161800m 1v1100%79%
171600m 6 gate madness100%42%
182200m 1v1100%26%
191000m 1v1100%38%
201200m 6 gate madness99%39%
212000m 6 gate madness99%37%
222200m 6 gate madness97%25%
232200m 1v193%26%
241000m 1v187%38%
251400m 1v180%52%
262000m 6 gate madness74%37%
271800m 1v164%79%
281000m 6 gate madness51%57%
292200m 1v141%26%
301200m 6 gate madness25%39%
311600m 6 gate madness12%42%
321200m 1v112%0%
332000m 6 gate madness7%37%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).