Team report · Lower league

JAH racing

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
51%
47r · 20th · 1.2/map
0%
2r · 0.0/map
61%
34r · 5th · 0.8/map
50%
22r · 18th · 0.5/map
55%
24r · 14th · 0.6/map
54%
13r · 15th · 0.3/map
47%
33r · 25th · 0.8/map
6 gate madness
55%
35r · 14th · 0.8/map
34%
30r · 37th · 0.8/map
0%
1r · 0.0/map
38%
31r · 36th · 0.7/map
50%
21r · 23rd · 0.4/map
56%
25r · 15th · 0.6/map
41%
29r · 29th · 0.7/map
12 gate madness
50%
12r · 16th · 0.2/map
55%
11r · 16th · 0.3/map
33%
6r · 16th · 0.1/map
41%
22r · 29th · 0.5/map
24 gate madness
39%
23r · 29th · 0.5/map
39%
22r · 27th · 0.4/map
63%
24r · 7th · 0.5/map
75%
8r · 3rd · 0.2/map
59%
51r · 10th · 1.1/map
28%
78r · 35th · 1.6/map
4 gate WTA
50%
22r · 15th · 0.5/map
55%
11r · 14th · 0.3/map
54%
22r · 16th · 0.5/map
55%
11r · 16th · 0.3/map
37%
35r · 35th · 0.8/map
55%
11r · 16th · 0.3/map
45%
20r · 26th · 0.4/map
6 gate WTA
40%
34r · 31st · 0.8/map
51%
18r · 21st · 0.4/map
33%
10r · 28th · 0.2/map
36%
11r · 26th · 0.3/map
45%
44r · 27th · 1.0/map
46%
13r · 28th · 0.3/map
12 gate WTA
78%
9r · 3rd · 0.2/map
22%
9r · 34th · 0.2/map
16 gate WTA
27%
11r · 34th · 0.3/map
45%
22r · 24th · 0.5/map
20%
10r · 35th · 0.2/map
20%
5r · 30th · 0.1/map
64%
22r · 10th · 0.5/map
22 gate WTA
38%
37r · 30th · 0.8/map
35%
23r · 32nd · 0.5/map
39%
20r · 30th · 0.4/map
50%
24r · 21st · 0.5/map
33%
3r · 1st · 0.0/map
41%
43r · 28th · 0.8/map
42%
12r · 27th · 0.2/map
24 gate WTA
18%
11r · 37th · 0.2/map
64%
11r · 7th · 0.2/map
50%
35r · 19th · 0.8/map
78%
9r · 3rd · 0.2/map
—

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

✕ close
JAH racing
  • Fast&Furioustop 3 1 of 8 (avg 13%) · league rank Top 26% (14%)
  • Big Shiny Tunestop 3 1 of 8 (avg 13%) · league rank Top 27% (14%)
  • Crown Jeweltop 3 1 of 8 (avg 13%) · league rank Top 27% (14%)
  • She's pretty midtop 3 2 of 8 (avg 13%) · league rank Top 35% (14%)
  • Maiden Voyagetop 3 1 of 8 (avg 13%) · league rank Top 38% (13%)
  • Top Geartop 3 3 of 8 (avg 13%) · league rank Middle (12%)
  • Splicetop 3 1 of 8 (avg 13%) · league rank Bottom 32% (10%)
  • Retro JRtop 3 3 of 8 (avg 13%) · league rank Bottom 25% (9.6%)
  • Big League Chewtop 3 1 of 8 (avg 13%) · league rank Bottom 24% (9.3%)
  • Palettetop 3 0 of 8 (avg 13%) · league rank Bottom 13% (7.8%)
  • Rexxxtop 3 0 of 8 (avg 13%) · league rank Bottom 10% (7.2%)
  • Mrs.Dashtop 3 0 of 8 (avg 13%) · league rank Bottom 6% (6.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).