Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Corkscrewtop 3 1 of 1 (avg 13%)
- Fast&Furioustop 3 1 of 3 (avg 13%) · league rank Top 26% (14%)
- Big Shiny Tunestop 3 1 of 3 (avg 13%) · league rank Top 27% (14%)
- Crown Jeweltop 3 0 of 2 (avg 13%) · league rank Top 27% (14%)
- She's pretty midtop 3 0 of 3 (avg 13%) · league rank Top 35% (14%)
- Maiden Voyagetop 3 0 of 3 (avg 13%) · league rank Top 38% (13%)
- Top Geartop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- I wintop 3 0 of 1 (avg 13%)
- Splicetop 3 1 of 3 (avg 13%) · league rank Bottom 32% (10%)
- Retro JRtop 3 0 of 2 (avg 13%) · league rank Bottom 25% (9.6%)
- Big League Chewtop 3 0 of 3 (avg 13%) · league rank Bottom 24% (9.3%)
- Palettetop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.8%)
- Rexxxtop 3 0 of 3 (avg 13%) · league rank Bottom 10% (7.2%)
- Mrs.Dashtop 3 0 of 3 (avg 13%) · league rank Bottom 6% (6.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).