- 1200m 6 gate WTA 27% · 32nd of 37 · 11 rounds
- 2000m 12 gate madness 41% · 29th of 40 · 22 rounds
- 1000m 1v1 36% · 27th of 37 · 11 rounds
- 1800m 24 gate madness 91% · 2nd of 37 · 11 rounds
- 1400m 12 gate madness 55% · 16th of 37 · 11 rounds
- 1200m 4 gate WTA 55% · 14th of 37 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Maiden Voyage | ★Top 12% top 3 12/22 | ★Top 1% top 3 13/21 | ★Top 20% top 3 2/15 | Middle won 2/13 | ★Top 1% won 5/13 | ★Top 7% | ★Top 18% won 5/11 | |||
| Mrs.Dash | Bottom 12% top 3 3/22 | Top 5% top 3 6/7 | Bottom 10% top 3 0/15 | Bottom 33% | ||||||
| Rexxx | Bottom 4% top 3 2/22 | Bottom 1% | Bottom 7% top 3 0/15 | Bottom 1% won 1/11 | ||||||
| Palette | Bottom 10% top 3 2/22 | Bottom 14% top 3 1/15 | Bottom 5% | Middle | Bottom 20% top 3 4/11 | |||||
| She's pretty mid | Bottom 32% won 11/22 | Top 25% | Middle top 3 2/15 | Bottom 25% won 1/13 | ||||||
| Retro JR | Bottom 17% top 3 0/15 | Bottom 16% won 1/13 | Middle top 3 3/11 | |||||||
| Fast&Furious | Middle top 3 1/15 | ★Top 21% top 3 2/11 | ||||||||
| Big League Chew | Bottom 37% top 3 6/22 | Bottom 21% top 3 2/7 | Middle top 3 2/15 | Bottom 25% | Top 21% top 3 1/4 | |||||
| Big Shiny Tunes | Middle top 3 5/15 | Middle top 3 1/4 | ||||||||
| I win | Top 36% top 3 4/15 | |||||||||
| Corkscrew | Bottom 21% | Bottom 31% won 4/11 | ||||||||
| Splice | Bottom 10% top 3 4/14 | Middle | Bottom 18% won 6/13 | |||||||
| Vanilla Splice | Top 36% top 3 3/22 | Top 22% top 3 3/15 | Middle won 3/13 | |||||||
| Top Gear | Bottom 19% top 3 0/15 | Bottom 13% | Bottom 16% | Middle top 3 0/11 | ||||||
| Maiden 2.0 | Top 33% | Top 34% top 3 2/7 | ||||||||
| Crown Jewel | Top 17% top 3 9/14 | Top 38% | ||||||||
| Maiden Eater | Bottom 9% top 3 3/7 | |||||||||
| Electric Slide | ★Top 14% |
Cores in 2200m 24 gate madness
← all cores- Maiden Voyagetop 3 2 of 15 (avg 13%) · league rank Top 20% (15%)
- Vanilla Splicetop 3 3 of 15 (avg 13%) · league rank Top 22% (15%)
- I wintop 3 4 of 15 (avg 13%) · league rank Top 36% (12%)
- She's pretty midtop 3 2 of 15 (avg 13%) · league rank Middle (11%)
- Big Shiny Tunestop 3 5 of 15 (avg 13%) · league rank Middle (10%)
- Big League Chewtop 3 2 of 15 (avg 13%) · league rank Middle (10.0%)
- Fast&Furioustop 3 1 of 15 (avg 13%) · league rank Middle (9.5%)
- Top Geartop 3 0 of 15 (avg 13%) · league rank Bottom 19% (7.2%)
- Retro JRtop 3 0 of 15 (avg 13%) · league rank Bottom 17% (7.0%)
- Palettetop 3 1 of 15 (avg 13%) · league rank Bottom 14% (6.8%)
- Mrs.Dashtop 3 0 of 15 (avg 13%) · league rank Bottom 10% (6.4%)
- Rexxxtop 3 0 of 15 (avg 13%) · league rank Bottom 7% (6.3%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).