Compare with
Losing the most points
- 2000m 12 gate madness 25% · 25th of 29 · 12 rounds
- 1600m 1v1 25% · 26th of 29 · 12 rounds
- 2000m 1v1 17% · 22nd of 24 · 7 rounds
Winning the most points
- 1400m 12 gate madness 83% · 4th of 26 · 6 rounds
- 1000m 6 gate madness 83% · 2nd of 26 · 6 rounds
- 1200m 6 gate WTA 83% · 2nd of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 6 gate WTA
← all coresJAH racing
- Fast&Furiousbeats 63% · 6 races · 3 won · 4 top 3
- Retro JRbeats 53% · 6 races · 0 won · 3 top 3
- Big Shiny Tunesbeats 43% · 6 races · 2 won · 2 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%50%
22200m 6 gate WTA100%34%
31000m 1v1100%50%
42200m 6 gate madness100%67%
52000m 12 gate madness100%25%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%83%
91600m 1v1100%25%
101000m 6 gate madness100%83%
111400m 12 gate madness100%83%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%33%
151600m 1v1100%25%
161800m 6 gate madness100%52%
172000m 12 gate madness100%25%
182200m 24 gate madness100%50%
191800m 4 gate WTA96%82%
201800m 6 gate WTA95%50%
212000m 1v192%17%
221600m 6 gate madness86%50%
231000m 12 gate madness78%79%
241200m 24 gate madness73%79%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%75%
271400m 1v140%67%
281800m 6 gate madness33%52%
291800m 12 gate madness26%0%
302200m 24 gate madness18%50%
311800m 4 gate WTA10%82%
322200m 6 gate WTA10%34%
332000m 1v15%17%
341800m 6 gate madness5%52%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).