Team report · Lower league

JAH racing

Power 45.5 · #20 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 21% · 23rd of 25 · 8 rounds
  • 1000m 1v1 42% · 17th of 26 · 12 rounds
Winning the most points
  • 2200m 1v1 78% · 1st of 25 · 8 rounds
  • 1800m 1v1 79% · 2nd of 25 · 9 rounds
  • 2000m 6 gate madness 68% · 3rd of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 6 gate madness

← all cores
JAH racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%21%
31200m 12 gate WTA100%33%
41400m 1v1100%67%
51200m 6 gate madness100%52%
61800m 1v1100%79%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%67%
92200m 1v1100%78%
102000m 6 gate madness100%68%
112200m 6 gate madness100%67%
121000m 1v1100%42%
131000m 6 gate madness100%21%
141400m 1v1100%67%
151200m 6 gate madness100%52%
161800m 1v1100%79%
171600m 6 gate madness100%0%
182200m 1v1100%78%
191000m 1v196%42%
201200m 6 gate madness95%52%
212000m 6 gate madness87%68%
222200m 6 gate madness85%67%
232200m 1v185%78%
241000m 1v184%42%
251400m 1v176%67%
262000m 6 gate madness71%68%
271800m 1v162%79%
281000m 6 gate madness49%21%
292200m 1v136%78%
301200m 6 gate madness22%52%
311600m 6 gate madness16%0%
321200m 1v116%33%
332000m 6 gate madness7%68%
341400m 6 gate madness7%67%
351200m 6 gate madness5%52%
362200m 1v15%78%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).