Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- April O'Neiltop 3 5 of 21 (avg 13%) · league rank Top 10% (16%)
- Beaver Pelttop 3 3 of 21 (avg 13%) · league rank Top 12% (16%)
- Mr Rogerstop 3 5 of 21 (avg 13%) · league rank Top 13% (16%)
- Uptown Girltop 3 6 of 21 (avg 13%) · league rank Top 16% (15%)
- Colonel Sanderstop 3 4 of 21 (avg 13%) · league rank Top 21% (15%)
- Larry²top 3 0 of 8 (avg 13%) · league rank Top 24% (14%)
- Malkovich Malkovich?top 3 6 of 21 (avg 13%) · league rank Top 25% (14%)
- Boo! Khakistop 3 4 of 21 (avg 13%) · league rank Top 31% (13%)
- Bootleg Station Wagontop 3 4 of 21 (avg 13%) · league rank Top 38% (12%)
- Flying Gerbiltop 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Thrill of the hunttop 3 1 of 13 (avg 13%) · league rank Middle (9.7%)
- Jasper's Brattop 3 3 of 21 (avg 13%) · league rank Bottom 39% (9.5%)
- Slava Ukraini!top 3 0 of 21 (avg 13%) · league rank Bottom 17% (7.3%)
- Thick thighs save livestop 3 0 of 13 (avg 13%) · league rank Bottom 7% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).