Compare with
Power
61.2
6th of 24 on Miracles
Standings
13th
9 pts
Matches
3–3
9 pts · rounds 226–221
Next match
Elder Racing
Week 7
Best map
Miracles
Power 61.2 · 6th · 1–1
Worst map
Measure
Power 46.4 · 18th · 1–3
Above average
Glory
Power 55.4 · 11th · 3–2
Above average
Anchor
Power 54.7 · 10th · 3–2
Where do we lose the most points?
1200m 22 gate WTA33%
Where we win them
1600m 22 gate WTA83%
2200m 24 gate madness60%
Next match: what do we pick, ban and field?
Pick GloryBan Measure
1600m 24 gate WTADirt Queen, Thrill of the hunt
2000m 6 gate WTABeaver Pelt, Boo! Khakis
1200m 6 gate WTADirt Queen, Flying Gerbil
Which cores are costing us?
Special olympics0.0× avg
Ally Sheedy0.0× avg
Healthy Bush0.0× avg
Carrying us
Boo! Khakis3.6× avg
Colonel Sanders2.3× avg
Hell Bent for Leather2.2× avg
Who do they send in…
Slate Master5 races · 2 top 3
Shock Gladiator5 races · 0 top 3
Fire Berserker5 races · 2 top 3
Ultra Prowler5 races · 1 top 3
› Roster · 25 coresby distance type
Sprint · 10
- GnaesterSprint
- Thrill of the huntSprint
- Beaver PeltSprint
- Bootleg Station WagonSprint-Mid
- Lace PantiesSprint
- Flying GerbilSprint
- Special olympicsSprint
- Dirt QueenSprint-Mid
- Quick splice bargain binSprint
- Fake NewsSprint
Mid · 8
Marathon · 7
- Boo! KhakisMarathon
- Colonel SandersMid-Marathon
- Mr RogersMid-Marathon
- Uptown GirlMid-Marathon
- Hell Bent for LeatherMarathon
- Ally SheedyMarathon
- April O'NeilMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).