Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 19th · 1.0/map | 67% 3r · 4th · 0.6/map | 50% 10r · 14th · 2.0/map | 33% 3r · 12th · 0.5/map | 53% 13r · 15th · 3.0/map | 68% 25r · 8th · 5.0/map | |
| 22 gate WTA | 57% 15r · 10th · 2.8/map | 50% 10r · 15th · 1.9/map | 45% 8r · 19th · 1.5/map | 70% 10r · 3rd · 2.0/map | — | 53% 15r · 19th · 3.2/map | 100% 5r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Malkovich Malkovich?won 1 of 15 (avg 4.5%) · league rank Top 4% (7.2%)
- Boo! Khakiswon 1 of 15 (avg 4.5%) · league rank Top 4% (7.2%)
- April O'Neilwon 2 of 15 (avg 4.5%) · league rank Top 6% (6.9%)
- Mr Rogerswon 0 of 15 (avg 4.5%) · league rank Top 12% (6.1%)
- Uptown Girlwon 2 of 15 (avg 4.5%) · league rank Top 15% (5.9%)
- Beaver Peltwon 0 of 15 (avg 4.5%) · league rank Top 26% (5.0%)
- Colonel Sanderswon 0 of 15 (avg 4.5%) · league rank Top 39% (4.1%)
- Jasper's Bratwon 0 of 15 (avg 4.5%) · league rank Middle (3.6%)
- Thrill of the huntwon 1 of 15 (avg 4.5%) · league rank Middle (3.4%)
- Bootleg Station Wagonwon 0 of 15 (avg 4.5%) · league rank Middle (3.4%)
- Slava Ukraini!won 1 of 15 (avg 4.5%) · league rank Bottom 24% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).