No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all cores- Hell Bent for Leatherbeats 85% · 2 races · 0 won · 1 top 3
- Boo! Khakisbeats 74% · 2 races · 1 won · 1 top 3
- April O'Neilbeats 74% · 2 races · 0 won · 0 top 3
- Larry²beats 67% · 2 races · 0 won · 0 top 3
- El ducha de orobeats 65% · 2 races · 0 won · 1 top 3
- Ally Sheedybeats 63% · 2 races · 0 won · 0 top 3
- Colonel Sandersbeats 48% · 2 races · 0 won · 0 top 3
- Bert Haulbeats 41% · 2 races · 0 won · 0 top 3
- Bootleg Station Wagonbeats 35% · 2 races · 0 won · 0 top 3
- Aurora Whorealisbeats 28% · 2 races · 0 won · 0 top 3
- Uptown Girlbeats 24% · 2 races · 0 won · 0 top 3
- Beaver Peltbeats 24% · 2 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).